Thanks for the quick reply Romain Guy.  So is it safe to assume that
SoundPool was not updated in the 1.1r1/RC33 update?  I don't mean to
be pedantic about it but I just want to make sure I'm reading into
your reply correctly.


Thanks again,
~clark

On Feb 24, 9:14 pm, Romain Guy <[email protected]> wrote:
> The "next SDK" might actually be cupcake. Not all fixes went into SDK
> 1.1r1/rc33 since the release of 1.0. SDK 1.1 is actually a rather
> limited update with very specific fixes.
>
>
>
> On Tue, Feb 24, 2009 at 9:11 PM, clark <[email protected]> wrote:
>
> > I've recently started working with the SoundPool class in SDK 1.1R1,
> > and noticed that my app deadlocks from time to time, or sounds are not
> > loaded.  I remember reading, back in November, that this was to be
> > addressed in the next SDK.
>
> > I've used pretty much the same code that others have used and most of
> > the time it works for a bit.  Just a minute ago, the app completely
> > crashed with no "Force Close" and returned to the home screen.
> > Logcat reveals that "HeapWorker is wedged: 26577ms spent inside
> > Landroid/media/SoundPool;.finalize()V"
>
> > I'm not sure if this is the same issue others had with SoundPool or if
> > I have encountered an entirely new beast.
>
> > Regards,
> > ~clark
>
> --
> Romain Guy
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
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