> SoundPoolhas been reliable for me, and I've not had any reports of > crashes. What are you using for the maxStreams constructor argument?
I originally started out by using 20 for the maxStreams argument, although I only have two wav files to load into the pool at this time. I was just planning for future use. I have noticed that if I disable playing the sounds, through a menu option, that the app does not deadlock. Sounds were still loaded using SoundPool but not played. I will have to try increasing the maxStreams a bit. Is there a maximum value that I should not go over? @Dave, thanks for the update as to when these issues were fixed. I look forward to the cupcake update. Regards, ~clark --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

