bra...@gmail.com wrote:
> I have to agree. I am literally calling
> 
> recycle() on every bitmap
> then I set them all to null
> then I run Garbage collection
> 
> 
> I can edit maybe two images and then death. If I reduce the size of
> the final image I can edit more - but still dies. After the force
> close it seems like the memory gets freed and I can edit again.
> 
> If that aint a memory leak I dont know what is.
> 
> On Feb 26, 5:36 pm, mark.ka...@gmail.com wrote:
>>   I'm just saying there have been a number of threads on this issue,
>> I've had out of memory problems when processing bitmaps, and so have
>> many other developers. It looks to me like a bug IMHO. I hope this
>> problem will be resolved at some point.

Solving your problem will be faster if you can supply a sample project
that demonstrates the phenomenon. Post an issue to http://b.android.com
with the sample project, and mention the issue number here once it's
posted. That way, we can take a look at what you are doing and see if we
can replicate the problem, if there are other ways of potentially
mitigating it, etc.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com
_The Busy Coder's Guide to Android Development_ Version 2.0 Published!

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