fg1921 wrote:
> 1. Included the db as an asset
> 2. Copied it to the SDCard at startup
> 3. The above fails with a "uncompress_data_max" when it's being pulled
> out of the Assets directory

How are you trying to do this?

I just ran a test with a 6MB MP4 file and it worked just fine. I renamed
it to test.db to see if it was perhaps not compressing the MP4 file
based on file extension, and that too worked just fine. It works on both
the emulator and a G1. It takes a few seconds on the G1, writing to the
stock SD card that shipped with it (not sure what class of SD card that
is, so some SD cards may be faster or slower).

The code I used is here:

http://pastie.org/443676

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

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