Dude. Copyright does not cover ideas. The end.  Piracy is defined by
what IP rights are. There is no tetris patent claim (which would cover
an idea that is tangible enough). There is a tetris copyright claim.
However, the copyright claim applies to look and feel, and a fact
finding of just how close the "written source code" of a tetris clone
is to Tetris Company's source code.
How can you "pirate" something unless you have actually stolen
someone's IP?

On Apr 13, 4:16 pm, Sundog <sunns...@gmail.com> wrote:
> I find it disheartening that this discussion is even taking place. Is
> this really the level of understanding of intellectual property rights
> among the community?
>
> Let's say you're Electronic Arts with Tetris and Monopoly ready for
> the Android platform, as they claimed was imminent way back in
> OCTOBER. Are you going to release your games in a Wild West free-for-
> all where anyone can "clone" your game and sell it? Not a chance. That
> isn't the way the real world works, whether it fits with the
> "everything should be free" philosophy or not. It's piracy, whether we
> want to say the word or not.
>
> It seems so simple: Come up with your own ideas, or at least if you're
> going to copy something, make sure it's in the public domain first.
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