Did you specify in your activity that it should never change
orientation by forcing its default orientation ?
http://developer.android.com/guide/topics/manifest/activity-element.html#screen


On 18 août, 07:22, SChaser <[email protected]> wrote:
> On Aug 3, 11:29 am, Mark Murphy <[email protected]> wrote:
>
>
>
> >http://wiki.andmob.org/samplecode
>
> > Look in there for the links to the Rotational Forces series of blog
> > posts. This one covers what you need:
>
> >http://androidguys.com/?p=2723
>
> > In your case, you would detect the rotation and change how you draw on
> > your canvas to match.
>
> Thanks. I tried that and it still doesn't do the trick.
>
> I have a simple layout - a couple of buttons in a listview, a couple
> of text fields in a listview, and a custom SurfaceView.
>
> The problem is that when I rotate the device (changing orientation),
> even with the hacks ( and logging to verify that the
> onConfigurationChange method of my activity is being called), there is
> still half a second where the screen goes grayish and my SurfaceView
> is inaccessible to draw on.
>
> Oddly, popping the keyboard in and out also results in an orientation
> change, but nothing goes gray.
>
> In both cases, based on the log, my methods get called in the same
> order.and the time from surface destroyed to surface created is
> virtually identical at about 450 msec.
>
> Help!
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