Me, and I think, many other developers, always tried to write some game. Problem with a game, is a complexity of technic stuff. Complexity, means learning. Learning is great, but takes time.
I think, Android needs a game framework. Something like SDL or more, XNA from Microsoft. Of course, we can use Canvas to draw, but it is slow. We can use OpenGL, but after two days of learning I still do not know how to draw f** background. Of course, I will do that. Some day :) But state and flags-ful OGL interface is really hard to understand if you go from wonderful world of objective thinking. I just want to focus on creating art, not wondering how to create tools for that. I'm worrying, really worring about Android and games. M$ has XNA, porting it to Zune with Tegra. After that, XNA will come to WinMo. If you ever used C# and XNA, you know, how simple and great it is. What does it mean ? Thousands of games for Microsoft Mobile Junk and still no great games for Android. Worst. Many Android developers will go to WinMo for XNA. Many games will be easily ported from Xbox Arcade too. And we will be wasting time, wondering, how to get 25fps from Canvas or OpenGL. Without sound. Now, I think, is the time to do something with that. Android really needs something like XNA, to allow us producing games without all that technic stuff like OpenGL, game loops with managing threads, times, buffers, right pixel format settings and others. What you think about official game framework for Android ? Is Google working on something like that ? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

