http://lmgtfy.com/?q=android+game+framework

On Mon, Oct 5, 2009 at 5:17 PM, vetch <[email protected]> wrote:

>
> Me, and I think, many other developers, always tried to write some
> game.
>
> Problem with a game, is a complexity of technic stuff. Complexity,
> means learning. Learning is great, but takes time.
>
> I think, Android needs a game framework. Something like SDL or more,
> XNA from Microsoft. Of course, we can use Canvas to draw, but it is
> slow. We can use OpenGL, but after two days of learning I still do not
> know how to draw f** background. Of course, I will do that. Some
> day :) But state and flags-ful OGL interface is really hard to
> understand if you go from wonderful world of objective thinking.
>
> I just want to focus on creating art, not wondering how to create
> tools for that.
>
> I'm worrying, really worring about Android and games. M$ has XNA,
> porting it to Zune with Tegra. After that, XNA will come to WinMo. If
> you ever used C# and XNA, you know, how simple and great it is. What
> does it mean ? Thousands of games for Microsoft Mobile Junk and still
> no great games for Android. Worst. Many Android developers will go to
> WinMo for XNA. Many games will be easily ported from Xbox Arcade too.
>
> And we will be wasting time, wondering, how to get 25fps from Canvas
> or OpenGL. Without sound.
>
> Now, I think, is the time to do something with that. Android really
> needs something like XNA, to allow us producing games without all that
> technic stuff like OpenGL, game loops with managing threads, times,
> buffers, right pixel format settings and others.
>
> What you think about official game framework for Android ?
>
> Is Google working on something like that ?
>
> >
>

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