But its a community effort... The guy from Rokon was on here looking for help on his (very well designed) game engine, could be very neat if it got some power behind it.
Look at the iphone (as hopefully a decent example), theres not much there in terms of game frameworks. Someone ported cocos2d which ended up doing quite well. XNA is a bad example, as it was built for something that only does games, and has been since ported to other places. Google doesn't build games... - Dan On Mon, Oct 5, 2009 at 5:34 PM, vetch <[email protected]> wrote: > > very funny :) but I think, you did not understand my point. > > I think about game engine framework embedded in SDK. > > Google done great job with UI framework, hardware interfaces and > others, so I think, creating another high level framework for games, > should not be a problem for them. > > > On 5 Paź, 23:25, Dan Sherman <[email protected]> wrote: > > http://lmgtfy.com/?q=android+game+framework > > > > On Mon, Oct 5, 2009 at 5:17 PM, vetch <[email protected]> wrote: > > > > > Me, and I think, many other developers, always tried to write some > > > game. > > > > > Problem with a game, is a complexity of technic stuff. Complexity, > > > means learning. Learning is great, but takes time. > > > > > I think, Android needs a game framework. Something like SDL or more, > > > XNA from Microsoft. Of course, we can use Canvas to draw, but it is > > > slow. We can use OpenGL, but after two days of learning I still do not > > > know how to draw f** background. Of course, I will do that. Some > > > day :) But state and flags-ful OGL interface is really hard to > > > understand if you go from wonderful world of objective thinking. > > > > > I just want to focus on creating art, not wondering how to create > > > tools for that. > > > > > I'm worrying, really worring about Android and games. M$ has XNA, > > > porting it to Zune with Tegra. After that, XNA will come to WinMo. If > > > you ever used C# and XNA, you know, how simple and great it is. What > > > does it mean ? Thousands of games for Microsoft Mobile Junk and still > > > no great games for Android. Worst. Many Android developers will go to > > > WinMo for XNA. Many games will be easily ported from Xbox Arcade too. > > > > > And we will be wasting time, wondering, how to get 25fps from Canvas > > > or OpenGL. Without sound. > > > > > Now, I think, is the time to do something with that. Android really > > > needs something like XNA, to allow us producing games without all that > > > technic stuff like OpenGL, game loops with managing threads, times, > > > buffers, right pixel format settings and others. > > > > > What you think about official game framework for Android ? > > > > > Is Google working on something like that ? > > > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

