Rokon looks pretty good and sounds pretty much like what you're looking for. You'll never be able to avoid writing the game loop but at least Rokon removes a whole bunch of the engine code.
On Oct 5, 10:57 pm, vetch <oldpete...@gmail.com> wrote: > I do not know if Rokon is good or great. I looked through his code - > for me it looks like early alpha stage. Besides, it has licensing > "issues", so I prefer to writing my own, that I really understand. > > I hope Google knows how badly Android needs embedded game framework. > > On 5 Paź, 23:43, Dan Sherman <impact...@gmail.com> wrote: > > > > > But its a community effort... The guy from Rokon was on here looking for > > help on his (very well designed) game engine, could be very neat if it got > > some power behind it. > > > Look at the iphone (as hopefully a decent example), theres not much there in > > terms of game frameworks. Someone ported cocos2d which ended up doing quite > > well. > > > XNA is a bad example, as it was built for something that only does games, > > and has been since ported to other places. Google doesn't build games... > > > - Dan > > > On Mon, Oct 5, 2009 at 5:34 PM, vetch <oldpete...@gmail.com> wrote: > > > > very funny :) but I think, you did not understand my point. > > > > I think about game engine framework embedded in SDK. > > > > Google done great job with UI framework, hardware interfaces and > > > others, so I think, creating another high level framework for games, > > > should not be a problem for them. > > > > On 5 Paź, 23:25, Dan Sherman <impact...@gmail.com> wrote: > > > >http://lmgtfy.com/?q=android+game+framework > > > > > On Mon, Oct 5, 2009 at 5:17 PM, vetch <oldpete...@gmail.com> wrote: > > > > > > Me, and I think, many other developers, always tried to write some > > > > > game. > > > > > > Problem with a game, is a complexity of technic stuff. Complexity, > > > > > means learning. Learning is great, but takes time. > > > > > > I think, Android needs a game framework. Something like SDL or more, > > > > > XNA from Microsoft. Of course, we can use Canvas to draw, but it is > > > > > slow. We can use OpenGL, but after two days of learning I still do not > > > > > know how to draw f** background. Of course, I will do that. Some > > > > > day :) But state and flags-ful OGL interface is really hard to > > > > > understand if you go from wonderful world of objective thinking. > > > > > > I just want to focus on creating art, not wondering how to create > > > > > tools for that. > > > > > > I'm worrying, really worring about Android and games. M$ has XNA, > > > > > porting it to Zune with Tegra. After that, XNA will come to WinMo. If > > > > > you ever used C# and XNA, you know, how simple and great it is. What > > > > > does it mean ? Thousands of games for Microsoft Mobile Junk and still > > > > > no great games for Android. Worst. Many Android developers will go to > > > > > WinMo for XNA. Many games will be easily ported from Xbox Arcade too. > > > > > > And we will be wasting time, wondering, how to get 25fps from Canvas > > > > > or OpenGL. Without sound. > > > > > > Now, I think, is the time to do something with that. Android really > > > > > needs something like XNA, to allow us producing games without all that > > > > > technic stuff like OpenGL, game loops with managing threads, times, > > > > > buffers, right pixel format settings and others. > > > > > > What you think about official game framework for Android ? > > > > > > Is Google working on something like that ? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---