Hi! I'm developing a 2D game I started on Android 1.0/1.1. It scales itself to the actual surface size, so I had nothing to change because of the newer higher-resolution devices.I have a G1, but I'd like to test it on a Droid too, so I've created an AVD with Android 2.0, WVGA854. I did not check the "Scale display to real size" option, so I expected that I'll get the real WVGA dimensions on surfaceChanged. It doesn't happen like this. My application receives strange width/ height values on surfaceChanged. Width is 569. (height is also very low) Shouldn't it be around 854? So, my application draws/scales itself to a smaller screen and then the emulator seems to stretch the lower resolution surface to 854 pixels. (not even 854, in Photoshop I measured ~866 instead) It means that I get an awfully-looking low resolution app on a big screen.
How can I avoid this, so my application gets the real screen size on surfaceChanged? Thank you! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en