The build target in the project properties has to be set to Android
1.6 or higher to use that.

On Dec 20, 3:59 am, greg1x <gre...@yahoo.com> wrote:
> Thank you!
>
> I'm trying to specify the screen size support, but I'm getting these
> errors in the manifest:
>
> ERROR No resource identifier found for attribute 'anyDensity' in
> package 'android'
>
> Here is my manifest:
>
> <?xml version="1.0" encoding="utf-8"?>
> <manifest xmlns:android="http://schemas.android.com/apk/res/android";
>       package="com.aaaa.bbb"
>       android:versionCode="1"
>       android:versionName="1.0.0">
>
>           <supports-screens
>                   android:anyDensity="true" />
>
>     <application ....>
>     ....
>     </application>
> </manifest>
>
> If i remove versionCode and versionName (or mofify to anything
> higher), nothing changes.
>
> What should I change? I haven't read anywhere a specific resource
> qualifier for anyDensity="true".
>
> Thank you for your time.
>
> On Dec 20, 4:44 am, Lance Nanek <lna...@gmail.com> wrote:
>
> > Your application is being run in compatibility mode. You can read
> > about that and how to avoid it 
> > here:http://developer.android.com/intl/zh-CN/guide/practices/screens_suppo...
>
> > On Dec 19, 8:57 am, greg1x <gre...@yahoo.com> wrote:
>
> > > Hi!
>
> > > I'm developing a 2D game I started on Android 1.0/1.1. It scales
> > > itself to the actual surface size, so I had nothing to change because
> > > of the newer higher-resolution devices.I have a G1, but I'd like to
> > > test it on a Droid too, so I've created an AVD with Android 2.0,
> > > WVGA854. I did not check the "Scale display to real size" option, so I
> > > expected that I'll get the real WVGA dimensions on surfaceChanged.
> > > It doesn't happen like this. My application receives strange width/
> > > height values on surfaceChanged.
> > > Width is 569. (height is also very low)
> > > Shouldn't it be around 854?
> > > So, my application draws/scales itself to a smaller screen and then
> > > the emulator seems to stretch the lower resolution surface to 854
> > > pixels. (not even 854, in Photoshop I measured ~866 instead)
> > > It means that I get an awfully-looking low resolution app on a big
> > > screen.
>
> > > How can I avoid this, so my application gets the real screen size on
> > > surfaceChanged?
>
> > > Thank you!

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