The build target in the project properties has to be set to Android 1.6 or higher to use that.
On Dec 20, 3:59 am, greg1x <gre...@yahoo.com> wrote: > Thank you! > > I'm trying to specify the screen size support, but I'm getting these > errors in the manifest: > > ERROR No resource identifier found for attribute 'anyDensity' in > package 'android' > > Here is my manifest: > > <?xml version="1.0" encoding="utf-8"?> > <manifest xmlns:android="http://schemas.android.com/apk/res/android" > package="com.aaaa.bbb" > android:versionCode="1" > android:versionName="1.0.0"> > > <supports-screens > android:anyDensity="true" /> > > <application ....> > .... > </application> > </manifest> > > If i remove versionCode and versionName (or mofify to anything > higher), nothing changes. > > What should I change? I haven't read anywhere a specific resource > qualifier for anyDensity="true". > > Thank you for your time. > > On Dec 20, 4:44 am, Lance Nanek <lna...@gmail.com> wrote: > > > Your application is being run in compatibility mode. You can read > > about that and how to avoid it > > here:http://developer.android.com/intl/zh-CN/guide/practices/screens_suppo... > > > On Dec 19, 8:57 am, greg1x <gre...@yahoo.com> wrote: > > > > Hi! > > > > I'm developing a 2D game I started on Android 1.0/1.1. It scales > > > itself to the actual surface size, so I had nothing to change because > > > of the newer higher-resolution devices.I have a G1, but I'd like to > > > test it on a Droid too, so I've created an AVD with Android 2.0, > > > WVGA854. I did not check the "Scale display to real size" option, so I > > > expected that I'll get the real WVGA dimensions on surfaceChanged. > > > It doesn't happen like this. My application receives strange width/ > > > height values on surfaceChanged. > > > Width is 569. (height is also very low) > > > Shouldn't it be around 854? > > > So, my application draws/scales itself to a smaller screen and then > > > the emulator seems to stretch the lower resolution surface to 854 > > > pixels. (not even 854, in Photoshop I measured ~866 instead) > > > It means that I get an awfully-looking low resolution app on a big > > > screen. > > > > How can I avoid this, so my application gets the real screen size on > > > surfaceChanged? > > > > Thank you! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en