Your application is being run in compatibility mode. You can read
about that and how to avoid it here:
http://developer.android.com/intl/zh-CN/guide/practices/screens_support.html

On Dec 19, 8:57 am, greg1x <gre...@yahoo.com> wrote:
> Hi!
>
> I'm developing a 2D game I started on Android 1.0/1.1. It scales
> itself to the actual surface size, so I had nothing to change because
> of the newer higher-resolution devices.I have a G1, but I'd like to
> test it on a Droid too, so I've created an AVD with Android 2.0,
> WVGA854. I did not check the "Scale display to real size" option, so I
> expected that I'll get the real WVGA dimensions on surfaceChanged.
> It doesn't happen like this. My application receives strange width/
> height values on surfaceChanged.
> Width is 569. (height is also very low)
> Shouldn't it be around 854?
> So, my application draws/scales itself to a smaller screen and then
> the emulator seems to stretch the lower resolution surface to 854
> pixels. (not even 854, in Photoshop I measured ~866 instead)
> It means that I get an awfully-looking low resolution app on a big
> screen.
>
> How can I avoid this, so my application gets the real screen size on
> surfaceChanged?
>
> Thank you!

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