I was planning to support 1.5 too, since it has 27.7% on the platform version pie here: http://developer.android.com/intl/zh-CN/resources/dashboard/platform-versions.html
So, I have to choose between high resolution on Droid or 27.7% of users? The only way is to build a specific version just because 1.5? Thank you Lance! On Dec 20, 2:19 pm, Lance Nanek <lna...@gmail.com> wrote: > The build target in the project properties has to be set to Android > 1.6 or higher to use that. > > On Dec 20, 3:59 am, greg1x <gre...@yahoo.com> wrote: > > > Thank you! > > > I'm trying to specify the screen size support, but I'm getting these > > errors in the manifest: > > > ERROR No resource identifier found for attribute 'anyDensity' in > > package 'android' > > > Here is my manifest: > > > <?xml version="1.0" encoding="utf-8"?> > > <manifest xmlns:android="http://schemas.android.com/apk/res/android" > > package="com.aaaa.bbb" > > android:versionCode="1" > > android:versionName="1.0.0"> > > > <supports-screens > > android:anyDensity="true" /> > > > <application ....> > > .... > > </application> > > </manifest> > > > If i remove versionCode and versionName (or mofify to anything > > higher), nothing changes. > > > What should I change? I haven't read anywhere a specific resource > > qualifier for anyDensity="true". > > > Thank you for your time. > > > On Dec 20, 4:44 am, Lance Nanek <lna...@gmail.com> wrote: > > > > Your application is being run in compatibility mode. You can read > > > about that and how to avoid it > > > here:http://developer.android.com/intl/zh-CN/guide/practices/screens_suppo... > > > > On Dec 19, 8:57 am, greg1x <gre...@yahoo.com> wrote: > > > > > Hi! > > > > > I'm developing a 2D game I started on Android 1.0/1.1. It scales > > > > itself to the actual surface size, so I had nothing to change because > > > > of the newer higher-resolution devices.I have a G1, but I'd like to > > > > test it on a Droid too, so I've created an AVD with Android 2.0, > > > > WVGA854. I did not check the "Scale display to real size" option, so I > > > > expected that I'll get the real WVGA dimensions on surfaceChanged. > > > > It doesn't happen like this. My application receives strange width/ > > > > height values on surfaceChanged. > > > > Width is 569. (height is also very low) > > > > Shouldn't it be around 854? > > > > So, my application draws/scales itself to a smaller screen and then > > > > the emulator seems to stretch the lower resolution surface to 854 > > > > pixels. (not even 854, in Photoshop I measured ~866 instead) > > > > It means that I get an awfully-looking low resolution app on a big > > > > screen. > > > > > How can I avoid this, so my application gets the real screen size on > > > > surfaceChanged? > > > > > Thank you! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en