That looks like a lot of interesting and useful performance
information, but I didn't actually see any answers to my questions
there.  In fact, the only discussion of fixed point versus floating
point was in relation to a physics algorithm.  I don't have questions
about my physics code, because I'll be writing it myself. :)  It's the
behavior of OpenGL that I don't know about.

Perhaps I would do better to ask a slightly different question: how
can I determine whether the device my program is running on has
hardware floating point support?

Peter
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