Just render a small object using identical code except one is float and one is int, then time them. An API would be nice though.
On Jan 7, 10:08 pm, Peter Eastman <[email protected]> wrote: > > First you need to find exactly what kind of CPU it has. Then go to the > > manufactures web site and download the docs on programming there 3d > > Well, yes, but I didn't mean manually. What I meant is, is there an > API by which I can determine whether the device my program is running > on has hardware floating point support? The idea is that I want to > implement both floating point and fixed point versions of my rendering > code, then chose which one to use at runtime based on the hardware > it's running on. > > Peter
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