Just render a small object using identical code except one is float
and one is int, then time them. An API would be nice though.

On Jan 7, 10:08 pm, Peter Eastman <[email protected]> wrote:
> > First you need to find exactly what kind of CPU it has. Then go to the
> > manufactures web site and download the docs on programming there 3d
>
> Well, yes, but I didn't mean manually.  What I meant is, is there an
> API by which I can determine whether the device my program is running
> on has hardware floating point support?  The idea is that I want to
> implement both floating point and fixed point versions of my rendering
> code, then chose which one to use at runtime based on the hardware
> it's running on.
>
> Peter
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