First you need to find exactly what kind of CPU it has. Then go to the
manufactures web site and download the docs on programming there 3d
acceleration hardware, there you should see either a VFP(vector
floating point) or a SIMD integer unit. Anyhow the native number
format used internally will have to match the acceleration hardware.

On Jan 7, 2:13 pm, Peter Eastman <[email protected]> wrote:
> That looks like a lot of interesting and useful performance
> information, but I didn't actually see any answers to my questions
> there.  In fact, the only discussion of fixed point versus floating
> point was in relation to a physics algorithm.  I don't have questions
> about my physics code, because I'll be writing it mvyself. :)  It's the
> behavior of OpenGL that I don't know about.
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