> First you need to find exactly what kind of CPU it has. Then go to the
> manufactures web site and download the docs on programming there 3d

Well, yes, but I didn't mean manually.  What I meant is, is there an
API by which I can determine whether the device my program is running
on has hardware floating point support?  The idea is that I want to
implement both floating point and fixed point versions of my rendering
code, then chose which one to use at runtime based on the hardware
it's running on.

Peter
-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to