> First you need to find exactly what kind of CPU it has. Then go to the > manufactures web site and download the docs on programming there 3d
Well, yes, but I didn't mean manually. What I meant is, is there an API by which I can determine whether the device my program is running on has hardware floating point support? The idea is that I want to implement both floating point and fixed point versions of my rendering code, then chose which one to use at runtime based on the hardware it's running on. Peter
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