Warren

My app is still in development but this is what I am doing. Within my app I
open a web browser to my site where I am using ZenCart.
http://www.zen-cart.com/

ZenCart handles all my store process and credit card processing. Once a user
selects an item and makes a payment (which are characters that my app uses
in my case) they can then download the new character (in a .zip file) which
my app takes and installs.

What WAS the way I was going to do it but from what I am reading I am not
sure that Google will allow that.

If I can't do that within my app then I am asking the Google Development
guys want my alternative solution is?

(queue tumble weed blowing by and cricket chirping in background)

;-)

-Chris

On Tue, Mar 23, 2010 at 12:28 PM, Warren <[email protected]> wrote:

> An in-app purchase API would be ideal for many reasons. It would spare
> users from having to enter credit card information repeatedly. It
> could also take advantage of carrier billing where it is available. It
> could also provide more revenue for Google.
>
> The question was asked about how else to do credit card charges.
>
> Without an API option, I would likely send the user to a payment
> processor like Amazon or PayPal. That way the user deals directly with
> a proven system and I don't have the liability of handling credit card
> data. Then the processor sends my server a notification of successful
> payment. I checked and both of Amazon and PayPal have micro
> transaction rates that are far better than the standard $.30 + 3% for
> small values.
>
> This is just on the technical end, assuming you have met the Market
> Agreement details.
>
>
> On Mar 23, 12:29 pm, Kevin Duffey <[email protected]> wrote:
> > I dont know that I agree Chris.. this issue is not resolved in my
> opinion.
> > There needs to be a definitive response from google, maybe not here, but
> > perhaps from a developer that has dealt with this issue.
> >
> > The problem with using the market for updates.. is that it's going to
> flood
> > the market with items that end users have to scroll thru to find other
> apps,
> > and they are updates. How the heck is that any good? What google should
> do
> > is provide an "update" section to the market, so that developers can put
> > game expansions, in-game items, etc in that section and NOT pollute the
> main
> > apps/games section of the market. A user will stay on a web page for
> about 3
> > seconds on average before they get bored and leave if it takes too long
> to
> > load. How long will end users scroll through a list of mostly
> > add-ons/in-game updates if they are intermixed with all the other apps. I
> > know I don't spend that much time, at most I "load more" a couple of
> times.
> > If the market doesn't get cleaned up, it's going to deter more and more
> > users and degrade the overall android experience. I am baffled as to why
> the
> > market doesn't get some sort of regular updates that make it better. As
> far
> > as I can tell, it's a locked app on our devices, but it's an app. Is
> there
> > nobody at google hearing all the negative feedback on how it works and
> > looking to better it?
> >
> > Like I said above, this is a VERY good opportunity for Google to offer a
> > built-in API (or an add-on SDK api so that 1.5+ android apps can take
> > advantage of it, not just 2.2+ when it could come out) that provides a
> > single sign-on device form.. the device owner only has to fill in their
> > paypal/google checkout info once, and all apps can make use of it for
> > in-game purchases. Google takes a cut, and makes money. Apple is freaking
> > huge due to iTunes.. this would be the same thing for google. Provide us
> > with the checkout/purchase API, and take a cut, 25%, 30%, whatever.
> >
> > It's evident a LOT of game developers, and even app developers, want to
> have
> > a way to make some money. Microtransactions has been reported on as being
> > one of the biggest things coming up for making money. Developers may not
> > make much on their games alone, but if their game offers simple in-game
> > purchases of some sort, the developer has another avenue of making some
> > money. The end result is more developers work this in to their
> apps/games,
> > providing more/longer lasting games, and Android benefits, and google
> > benefits too by actually making some money. I see nothing wrong with this
> at
> > all, I think it's fair if google put the leg work into the purchasing api
> > that we can all use, they get a cut.
> >
> > On Tue, Mar 23, 2010 at 10:20 AM, chris harper <[email protected]>
> wrote:
> > > Ok... Ok.
> >
> > > Guys.
> >
> > > I didn't realize that Google does not allow In-App Purchasing.
> > > After searching around the internet I see that Apple just allowed their
> > > developers this option but we do not have the same ability.
> >
> > > That kind of sucks but that's how it is. I currently have a little rain
> > > cloud above me and my PC as I write this.
> >
> > > I am ready to move on now.
> >
> > > I have to do some redesign on my app. I see am now going to go the same
> > > route that this application is doing:
> > >http://phandroid.com/2009/11/23/android-in-app-purchases-breached-by-.
> ..
> >
> > > Where they just make "updates" to there app available on the Market for
> > > additional features that they want their users to buy.
> >
> > > So my simple question is does anyone have any examples (or threads)
> that
> > > show or talk about how to update your app with another updated apk
> WITHOUT
> > > reinstalling the whole app again?
> > > So just to add updated features?
> > > This way I can put my app out there and put my updates in additional
> apk
> > > files on the market which users can buy.
> >
> > > Does anyone have any examples how the best practice is to do this?
> > > It involves app keys and all that I presume.
> >
> > > Thank you
> >
> > > On Tue, Mar 23, 2010 at 11:14 AM, polyclefsoftware <[email protected]
> >wrote:
> >
> > >> > > > > Disconnect wrote:
> > >> > "Ad revenue is a fee charged to the user" fails the 'reasonable
> > >> > person/common man' test.
> >
> > >> And what about the other part of my question? What makes you
> > >> absolutely certain that in-app purchases are forbidden under the
> > >> Market Agreement?
> >
> > >> I think as others in this discussion have demonstrated, the policy is
> > >> far from crystal clear.
> >
> > >> > ..and it STILL doesn't say "ask us about our contracts". (For that
> > >> matter,
> > >> > there is a market support forum. Try there.)
> >
> > >> Hah...good one. You'd have better luck putting a written note in a
> > >> bottle and throwing it in your swimming pool.
> >
> > >> Look, this and other policies that directly impact what and how we
> > >> develop apps are not always clear (another example is tethering).
> > >> Third-party legal advice will not resolve these ambiguities. The
> > >> clarification must come from Google.
> >
> > >> Some other Google services provide this type of business contact.
> > >> Android does not. It should.
> >
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