Reminds me of this previous issue a little, where people were working
out ways to make GLSurfaceView wait for the rendering to stop before
actually pausing:
http://code.google.com/p/android/issues/detail?id=4283

On Apr 3, 5:56 pm, Robert Green <[email protected]> wrote:
> I've had this reported to me by a few people using the
> GLWallpaperService code I posted.  I've been debugging this for hours
> and have so far tracked the problem down to
> egl.eglCreateWindowSurface(display, config, nativeWindow, null);
>
> It never returns and every notifyAll() after that results in:
> W/SharedBufferStack( 1030): waitForCondition(ReallocateCondition)
> timed out (identity=288, status=0). CPU may be pegged. trying again.
>
> It seems to happen when switching orientation - so when the surface is
> being destroyed/recreated and more specifically when calls to render
> the frame are being made at the same time.  If there are no render
> calls happening while switching, things seem mostly ok.  I'm debugging
> this further but I feel like a method like that should never
> deadlock.  Seems like a bug somewhere below the line to me.
>
> Since none of the GL init code from the shipped live wallpapers was
> posted anywhere, I have no good reference to use for how to properly
> handle the window resizing.  Clearly the code I'm using does it a
> little differently but I still feel like a deadlock like this should
> not occur.

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