Reminds me of this previous issue a little, where people were working out ways to make GLSurfaceView wait for the rendering to stop before actually pausing: http://code.google.com/p/android/issues/detail?id=4283
On Apr 3, 5:56 pm, Robert Green <[email protected]> wrote: > I've had this reported to me by a few people using the > GLWallpaperService code I posted. I've been debugging this for hours > and have so far tracked the problem down to > egl.eglCreateWindowSurface(display, config, nativeWindow, null); > > It never returns and every notifyAll() after that results in: > W/SharedBufferStack( 1030): waitForCondition(ReallocateCondition) > timed out (identity=288, status=0). CPU may be pegged. trying again. > > It seems to happen when switching orientation - so when the surface is > being destroyed/recreated and more specifically when calls to render > the frame are being made at the same time. If there are no render > calls happening while switching, things seem mostly ok. I'm debugging > this further but I feel like a method like that should never > deadlock. Seems like a bug somewhere below the line to me. > > Since none of the GL init code from the shipped live wallpapers was > posted anywhere, I have no good reference to use for how to properly > handle the window resizing. Clearly the code I'm using does it a > little differently but I still feel like a deadlock like this should > not occur. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.

