have a look at the svn repository on code.google.com/project/earth-
live-wallpaper
the hack int the glwallpaperservice class avoid some crashes with
screen rotation on droids.

On 5 avr, 20:24, Robert Green <[email protected]> wrote:
> Oh, so you solved it??  What's the issue and what's the workaround?
>
> On Apr 4, 3:33 pm, unixseb <[email protected]> wrote:
>
>
>
> > i can help you,
> > i'm having this issue with earth live wallpaper.
> > i tracked a bug in the swap function taht causes service dies, but i
> > was looking for this one for a long time now !
>
> > On 3 avr, 23:56, Robert Green <[email protected]> wrote:
>
> > > I've had this reported to me by a few people using the
> > >GLWallpaperServicecode I posted.  I've been debugging this for hours
> > > and have so far tracked the problem down to
> > > egl.eglCreateWindowSurface(display, config, nativeWindow, null);
>
> > > It never returns and every notifyAll() after that results in:
> > > W/SharedBufferStack( 1030): waitForCondition(ReallocateCondition)
> > > timed out (identity=288, status=0). CPU may be pegged. trying again.
>
> > > It seems to happen when switching orientation - so when the surface is
> > > being destroyed/recreated and more specifically when calls to render
> > > the frame are being made at the same time.  If there are no render
> > > calls happening while switching, things seem mostly ok.  I'm debugging
> > > this further but I feel like a method like that should never
> > > deadlock.  Seems like a bug somewhere below the line to me.
>
> > > Since none of the GL init code from the shipped live wallpapers was
> > > posted anywhere, I have no good reference to use for how to properly
> > > handle the window resizing.  Clearly the code I'm using does it a
> > > little differently but I still feel like a deadlock like this should
> > > not occur.

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