Can any of the authorities step in on this?  So far no one has found
or at least posted a solution to this problem.  It's affecting several
of the GL live wallpapers on the market right now (just look at
comments on them - many complain of freezes on Droids)

On Apr 4, 12:19 am, Robert Green <rbgrn....@gmail.com> wrote:
> Lance,
>
> It does remind me of it but one of the first things I did when I
> started working on this issue was put the render/swap buffers into a
> synchronized block so that it would be guaranteed to be finished
> before any other call could interrupt/destroy the surface/etc.  I just
> double-checked and I don't believe that it's the same issue as that
> bug.
>
> On Apr 3, 11:17 pm, Lance Nanek <lna...@gmail.com> wrote:
>
>
>
> > Reminds me of this previous issue a little, where people were working
> > out ways to make GLSurfaceView wait for the rendering to stop before
> > actually pausing:http://code.google.com/p/android/issues/detail?id=4283
>
> > On Apr 3, 5:56 pm, Robert Green <rbgrn....@gmail.com> wrote:
>
> > > I've had this reported to me by a few people using the
> > > GLWallpaperService code I posted.  I've been debugging this for hours
> > > and have so far tracked the problem down to
> > > egl.eglCreateWindowSurface(display, config, nativeWindow, null);
>
> > > It never returns and every notifyAll() after that results in:
> > > W/SharedBufferStack( 1030): waitForCondition(ReallocateCondition)
> > > timed out (identity=288, status=0). CPU may be pegged. trying again.
>
> > > It seems to happen when switching orientation - so when the surface is
> > > being destroyed/recreated and more specifically when calls to render
> > > the frame are being made at the same time.  If there are no render
> > > calls happening while switching, things seem mostly ok.  I'm debugging
> > > this further but I feel like a method like that should never
> > > deadlock.  Seems like a bug somewhere below the line to me.
>
> > > Since none of the GL init code from the shipped live wallpapers was
> > > posted anywhere, I have no good reference to use for how to properly
> > > handle the window resizing.  Clearly the code I'm using does it a
> > > little differently but I still feel like a deadlock like this should
> > > not occur.

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