Oh, so you solved it??  What's the issue and what's the workaround?

On Apr 4, 3:33 pm, unixseb <[email protected]> wrote:
> i can help you,
> i'm having this issue with earth live wallpaper.
> i tracked a bug in the swap function taht causes service dies, but i
> was looking for this one for a long time now !
>
> On 3 avr, 23:56, Robert Green <[email protected]> wrote:
>
>
>
> > I've had this reported to me by a few people using the
> > GLWallpaperService code I posted.  I've been debugging this for hours
> > and have so far tracked the problem down to
> > egl.eglCreateWindowSurface(display, config, nativeWindow, null);
>
> > It never returns and every notifyAll() after that results in:
> > W/SharedBufferStack( 1030): waitForCondition(ReallocateCondition)
> > timed out (identity=288, status=0). CPU may be pegged. trying again.
>
> > It seems to happen when switching orientation - so when the surface is
> > being destroyed/recreated and more specifically when calls to render
> > the frame are being made at the same time.  If there are no render
> > calls happening while switching, things seem mostly ok.  I'm debugging
> > this further but I feel like a method like that should never
> > deadlock.  Seems like a bug somewhere below the line to me.
>
> > Since none of the GL init code from the shipped live wallpapers was
> > posted anywhere, I have no good reference to use for how to properly
> > handle the window resizing.  Clearly the code I'm using does it a
> > little differently but I still feel like a deadlock like this should
> > not occur.

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