Actually I take it back about the emulators.  I just tested again in
the 2.1 emulator and realized that in my first test, I was holding the
"finger" down on the screen but unlike a device, it doesn't send
constant motion events if you hold the cursor still.  Moving the
cursor (touch) around caused the same problem as on 1.6!  Now I'm a
little worried.  Is this problem really still not fixed?

On Apr 18, 4:30 am, Robert Green <rbgrn....@gmail.com> wrote:
> Just wondering if anyone can speak on this yet.  I'd really like to
> know what the state of that fix is as 2.1 is rolled out onto first
> generation (MSM7200-based) devices.  As it stands, I don't see much of
> a problem with touch eating up CPU on the Droid and N1 but those are
> much faster phones so I don't think it would be quite as pronounced on
> them.  My current 1.6 devices (G1 and Tattoo) cut my framerates in
> half during any touch (with the sleep hack, even).  I optimized my new
> games so that they would run well-enough (25-40fps) on that hardware
> but they have very touch-centric interfaces so won't work well with
> that bug.  I talked to a few people who run 2.0/2.1 mods on their G1s
> and they said the problem isn't any better.  They still see the big
> slowdown.  I tested on my 1.6 emulator vs a 2.1 emulator and there is
> a huge improvement.  The 1.6 emulator slows down just like my G1 does
> and the 2.1 emulator shows only a tiny bit of slowdown, which is what
> I was hoping for.  That's encouraging, but I have yet to see a real
> 2.1 MSM7200 update in the field so I don't know what to think yet.
>
> Anyone got anything concrete on this?
>
> Thanks!
>
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