I've been looking around for tools for working with MIDI to create
soundfonts, but the one mentioned in the Android JET docs (Awave) is
a bit pricey for me.  Tried Vienna Soundfont Studio but it quickly
told
me that I have "no soundfont compatible device" on my laptop...

Since I'm coming from a GBA/DS homebrew background, my current
solution
is using the tracker formats (MOD,XM,IT, etc.) and building libmodplug
with the NDK.  It allows me to bring the size of the 12 music files
in
my game down from about 15MB (ogg) to 750KB (mod,xm + libmodplug.so
size).
Yes, I like music in games!

Anyway, just wondering how other game developers are handling music
and
what tools you're using.

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