I've been looking around for tools for working with MIDI to create soundfonts, but the one mentioned in the Android JET docs (Awave) is a bit pricey for me. Tried Vienna Soundfont Studio but it quickly told me that I have "no soundfont compatible device" on my laptop...
Since I'm coming from a GBA/DS homebrew background, my current solution is using the tracker formats (MOD,XM,IT, etc.) and building libmodplug with the NDK. It allows me to bring the size of the 12 music files in my game down from about 15MB (ogg) to 750KB (mod,xm + libmodplug.so size). Yes, I like music in games! Anyway, just wondering how other game developers are handling music and what tools you're using. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

