Robert and Mario,

I'll post a link to my website with a page on how I'm building
and using libmodplug.

Caveats:
- I'm pretty much a Java and Android newbie (so beware! ;-)
- I haven't made any attempt to use libmodplug in a true shared
  library re-entrant way.  Just as a single instance for an
  application.
- the example has minimal error checking and I haven't put a lot
  of time into proper synchronizing, etc.

That said, it works pretty well for me (on an N1) and I've got a
game out on the Market using it (knock on wood). It also plays
running in the emulators.

I originally got the idea to try building libmodplug with the
NDK from sasq's Droidsound app:
http://swimmer.se/droidsound/

Here's the link:
http://www.peculiar-games.com/libmodplug-in-android

Give the apk in the zip file a try. There's also source
for it (an Activity and a PlayerThread interface
class). Hopefully you can give me some advice on making it
more bullet-proof.

If google is watching, it'd be great to see some sort of
mod tracker format support in a future version of Android!


On Apr 19, 6:02 pm, Mario Zechner <[email protected]> wrote:

> I'd also be very interested in an Android port of libmod :)

> On 19 Apr., 22:25, Robert Green <[email protected]> wrote:
> > I was thinking trackers would be ideal, though.  I grew up around mods
> > and used fast tracker 2 for years.  Let me know if you get that lib
> > working well!  I'm currently sticking to small, low quality loops to
> > keep file size down.

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