Robert and Mario, I'll post a link to my website with a page on how I'm building and using libmodplug.
Caveats: - I'm pretty much a Java and Android newbie (so beware! ;-) - I haven't made any attempt to use libmodplug in a true shared library re-entrant way. Just as a single instance for an application. - the example has minimal error checking and I haven't put a lot of time into proper synchronizing, etc. That said, it works pretty well for me (on an N1) and I've got a game out on the Market using it (knock on wood). It also plays running in the emulators. I originally got the idea to try building libmodplug with the NDK from sasq's Droidsound app: http://swimmer.se/droidsound/ Here's the link: http://www.peculiar-games.com/libmodplug-in-android Give the apk in the zip file a try. There's also source for it (an Activity and a PlayerThread interface class). Hopefully you can give me some advice on making it more bullet-proof. If google is watching, it'd be great to see some sort of mod tracker format support in a future version of Android! On Apr 19, 6:02 pm, Mario Zechner <[email protected]> wrote: > I'd also be very interested in an Android port of libmod :) > On 19 Apr., 22:25, Robert Green <[email protected]> wrote: > > I was thinking trackers would be ideal, though. I grew up around mods > > and used fast tracker 2 for years. Let me know if you get that lib > > working well! I'm currently sticking to small, low quality loops to > > keep file size down. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

