I really like Cubase 5.  I've been a Cubase user for years and you can
get a light version pretty cheap.  It, like many production apps, take
a little bit of effort to learn but I can now crank songs out in it
like nothing else.

I don't recommend MIDI on Android, btw.  I started using it for a new
game but switched back to 22khz low-quality ogg after I had problems
with MIDI playback performance, trigger misses and the lack of ability
to loop seamlessly.  Perhaps JET can do better.

I was thinking trackers would be ideal, though.  I grew up around mods
and used fast tracker 2 for years.  Let me know if you get that lib
working well!  I'm currently sticking to small, low quality loops to
keep file size down.

On Apr 19, 11:17 am, Patrick <[email protected]> wrote:
> I've been looking around for tools for working with MIDI to create
> soundfonts, but the one mentioned in the Android JET docs (Awave) is
> a bit pricey for me.  Tried Vienna Soundfont Studio but it quickly
> told
> me that I have "no soundfont compatible device" on my laptop...
>
> Since I'm coming from a GBA/DS homebrew background, my current
> solution
> is using the tracker formats (MOD,XM,IT, etc.) and building libmodplug
> with the NDK.  It allows me to bring the size of the 12 music files
> in
> my game down from about 15MB (ogg) to 750KB (mod,xm + libmodplug.so
> size).
> Yes, I like music in games!
>
> Anyway, just wondering how other game developers are handling music
> and
> what tools you're using.
>
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