I'm also sticking to ogg at the moment which of course limits the amount of music i can pack into my games. For production is use some tools from drpetters, namely sfxr for 8-bit sound effects as well as audacity and cubase for heavy lifting. Another way i plan on lifting the application size problem is via downloading the tracks to sd-card after the game was installed.
I'd also be very interested in an Android port of libmod :) On 19 Apr., 22:25, Robert Green <[email protected]> wrote: > I really like Cubase 5. I've been a Cubase user for years and you can > get a light version pretty cheap. It, like many production apps, take > a little bit of effort to learn but I can now crank songs out in it > like nothing else. > > I don't recommend MIDI on Android, btw. I started using it for a new > game but switched back to 22khz low-quality ogg after I had problems > with MIDI playback performance, trigger misses and the lack of ability > to loop seamlessly. Perhaps JET can do better. > > I was thinking trackers would be ideal, though. I grew up around mods > and used fast tracker 2 for years. Let me know if you get that lib > working well! I'm currently sticking to small, low quality loops to > keep file size down. > > On Apr 19, 11:17 am, Patrick <[email protected]> wrote: > > > > > I've been looking around for tools for working with MIDI to create > > soundfonts, but the one mentioned in the Android JET docs (Awave) is > > a bit pricey for me. Tried Vienna Soundfont Studio but it quickly > > told > > me that I have "no soundfont compatible device" on my laptop... > > > Since I'm coming from a GBA/DS homebrew background, my current > > solution > > is using the tracker formats (MOD,XM,IT, etc.) and building libmodplug > > with the NDK. It allows me to bring the size of the 12 music files > > in > > my game down from about 15MB (ogg) to 750KB (mod,xm + libmodplug.so > > size). > > Yes, I like music in games! > > > Anyway, just wondering how other game developers are handling music > > and > > what tools you're using. > > > -- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To post to this group, send email to [email protected] > > To unsubscribe from this group, send email to > > [email protected] > > For more options, visit this group > > athttp://groups.google.com/group/android-developers?hl=en > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group > athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

