You mean, other than any affine transform that decomposes to include
scaling of an odd number of axis by a negative value? Nope, other than
that infinite number of ways, nope, no way.

On Apr 27, 7:13 pm, Juan Aranda-Alvarez <juan.arandaalva...@gmail.com>
wrote:
> OpenGL works in 3D space, so if you would like another orientation you could
> rotate the scene moving the POV (camera) position. But there is no way to
> move from a right-hand coordinate system to a Left-side one.

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