Juan, their sarcasm is well-founded. It's not only possible but trivial. One easy way to change the coordinate system:
// start drawing gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glScalef (1, 1, -1); GLU.gluLookAt(gl, pos.x, pos.y, pos.z, lookAt.x, lookAt.y, lookAt.z, upVec.x, upVec.y, upVec.z); Enjoy your new left-handed coordinate system. On Apr 28, 7:39 pm, Bob Kerns <r...@acm.org> wrote: > You mean, other than any affine transform that decomposes to include > scaling of an odd number of axis by a negative value? Nope, other than > that infinite number of ways, nope, no way. > > On Apr 27, 7:13 pm, Juan Aranda-Alvarez <juan.arandaalva...@gmail.com> > wrote: > > > OpenGL works in 3D space, so if you would like another orientation you could > > rotate the scene moving the POV (camera) position. But there is no way to > > move from a right-hand coordinate system to a Left-side one. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group > athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en