In the 8 months of 'nothing' from Google on this issue, we've seen a
way to make it work for the software developer too, as it should:

This other approach involves 'not killing iPhone', but maintaining
some plurality in your platform dev choice.

Consider the Android market as your 'test' market, for testing new
products, testing new ideas in products and to get momentum in user-
land. Put them out on Android first and for free, but also do a
version for the iPhone that is a paid app. Put the extra features and
the extra polish into the iPhone paid app. You end up with the
traditional highly successful duel marketing model where you have a
'low-end' product (for people who like it that way), and a 'high-end'
product (for people who like it that way). It also happens to side-
step this whole international market impasse - which, if as Amir
suggests, is not really an impasse but a Google strategy to move us
all towards an adwords/adsense payment world only.

I concede that it has two drawbacks:
1). Not all applications you can do on the Android can be done/or make
sense to do on iPhone (and the reverse is also true). But a majority
can. On Android, concentrate on more screen formats and interaction
modes; on iPhone concentrate on more features and polish. Eventually
iPhone will probably get the extra screen formats, so very little of
the work will go unpaid.
2). You have to port (much of) your code to Objective-C most probably.
(If you have a lot of code in 'C' you can probably mitigate that -
which is what a lot of the mainstream game developers do/have.)

On the other hand, in the 8 months in which Google has said absolutely
'zero' on this issue, you could have done an incredible quality port
to the iPhone. Of course if we had known 'in advance' nothing was
going to happen for this long, we would have started much earlier on
this duel strategy, but at least we have now have.

Steve

On May 26, 6:44 pm, Andy Savage <[email protected]> wrote:
> I believe that the 30% went to the carriers only?
>
> If what you say is true and they take 30% where there is no carrier deal in
> place then they have NO excuse (at least from our perspective) not to
> implement *good* paid markets everywhere. For every minute that they don't
> they are loosing significant revenue.
>
> In my mind the Google Market is key. This is what will really be the iPhone
> killer...

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