I honestly don't know how the market will act.  I hope it's not as bad as I
think it will be.  But I do believe that many people will return a game
after they've played it through for a couple hours, and get their $1-3 back
to buy something else.  There will always be honest supporters, but my
concern is how many of them will keep an app once they've beaten it?

" If someone
is that reluctant to spend money then it would be very hard to get their
custom even without a return period."

I wholeheartedly disagree.  Once a user is used to a system that lets them
get things for free, they may well expect it.  If they know the system won't
let them get it for free, they may expect that, and are possibly more likely
to spend money.

It is incredibly easy to return an app.  A user doesn't even have to say
why, just click a random radio button and it's done! (I'm guessing that's
how returns work - as I haven't bought or returned any apps myself).

My hope is for a bright future on Android, otherwise I wouldn't be bothered
working with the platform at all.  I really enjoy the programming model, the
phone, and the possibilities it offers.  I just hate the rental...I mean *
return* policy.

The return period should be 1 hour, IMO.  A user should know if they like an
app in an hour, if it's worth keeping, if it works and doesn't force close
on start up, etc.  Why the need for 24 hours?  In case of network outages?
I can't fathom the need for 24 hours.

I...just...can't....



On Sat, Mar 14, 2009 at 8:35 AM, Jon Colverson <[email protected]> wrote:

>
> On Mar 14, 1:21 am, Paper Coder <[email protected]> wrote:
> > Goodbye games with less than 24 hours of content.  Goodbye Entertainment
> > apps with less than 24 hours of content. Goodbye...
>
> > Silly, but this is how I'm starting to think of how to realistically sell
> > apps for the Android Market that may only have 4-6 hours of actual
> content
> > (boards/levels).
>
> Are you basing this on experience, or suspicions about how people will
> act? I think the vast majority of people will not return a game with
> 4-6 hours of content within 24 hours. As someone else mentioned, who
> has time to devote a quarter of their day to blasting through a game
> in one sitting just so that they can save a dollar or two? If someone
> is that reluctant to spend money then it would be very hard to get
> their custom even without a return period.
>
> --
> Jon
>
> >
>

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