Al,

I agree that Symbian is going to be a tough nut to crack. In the short
term, packaging the G1 or the upcoming Magic with a few apps and games
that are already available shouldn't be that tough for Google (or T-
Mobile). And they could improve some of the apps that are currently
delivered with the machine, like the e-mail client. At least this
would give the G1 a fighting chance while the Android OS is still
developing.

--Ed

On Mar 10, 4:10 am, Al Sutton <[email protected]> wrote:
> Ed,
>
> I think one of the biggest problems is features that don't come as part
> of the platform
>
> We need to admit we're chasing Symbian, even the report that said that
> in 2012 Android will outsell the iPhone says that at that time Symbian
> will still be the market leader, so if we compare the G1 to the Nokia
> 5800 (A modern Symbian touch screen device) we see that out of the box
> the 5800 has;
>
> For CIOs;
>
> - Viewers for Word, Excel, PowerPoint, and PDFs
> - Supports Microsoft Exchange
>
> For "Cool Kid" Games players;
>
> - It has access to all the J2ME games already developed
> - Has good enough loudspeaker audio to act as media player
>
> For your Sister
>
> - Plays 3GPP (H.263), Flash Video, H.264/AVC, MPEG-4, RealVidea, and WMV
> 9 videos at around 30fps.
> - Has a long standing picture viewer which shows almost any format you want
>
> In General
>
> - It's cheaper
> - Has Flash Lite 3.0 in the browser
> - Supports bluetooth tethering & file transfer
>
> Again, this is all out-of the box. No need to hunt down additional apps,
> not need to reflash the firmware, this is what you get from day one.
>
> To me that's something that only Google, OEMs, and the Android
> distributors can do something about.
>
> Al.
>
> Full specs are at;http://www.forum.nokia.com/devices/5800_XpressMusic
>
>
>
> Ed wrote:
> > Stoyan,
>
> > I think you're probably right, it seems that most G1 users aren't
> > willing to pay right now. There should be some new marketing by T-
> > Mobile and/or Google (we've all seen the iPhone ads)--something along
> > the lines of Apple's "There is an app for that" campaign.
>
> > I believe that many professionals that would have been the most
> > desirable customers tried out the G1, hated it and returned it, and
> > then told their friends to do the same. A CIO who is a good friend of
> > mine is returning his G1 despite my protests that it is finally
> > becoming what it should have been to start with. I notice that there
> > is now a PDF viewer, MS Office viewer, and an Exchange push client on
> > the Market. Too late for him.
>
> > Another group that ditched was the younger game-playing crowd that
> > grew tired of the "paid apps are coming" mantra, and the relatively
> > simple games (not all, but most) that were available for the phone
> > until recently. I argued with one of these guys on xda recently, but
> > it was tool late for him also.
>
> > Finally, people like my wife and my sister hated the fact that good
> > video players weren't available until later on, and apps like the
> > picture viewer were woefully behind the iPhone in utility. Of course,
> > the camera problems and the lack of a motion camera was another
> > problem for them.
>
> > The people that are left are those that want free apps and/or an open
> > source platform (not a noted segment for profitability).
>
> > This trend is reversible, but the G1 needs good and ubiquitous PR
> > ASAP.
> > ---Ed
>
> > On Mar 9, 4:15 pm, Stoyan Damov <[email protected]> wrote:
>
> >> It's not that paying users complain Ed. On the contrary, my paid game
> >> has a rating of 4.56 and no complaints but has 200 downloads, and my
> >> free demo has 3.82 with ~8K and lots of complaints in the line of
> >> "great game, but too short" (it's 10 levels) and bang a 1 star. I even
> >> saw a great paid game (can't remember which) which had this comment -
> >> "great game, the 24 hour period is great, thanks Google, uninstall"
> >> and again a low rating. Both of my games were released around ~19th of
> >> Feb, so maybe I'm expecting too much, but the thing is that there are
> >> many apps who existed long ago before Market w/ paid apps support was
> >> launched, had a lot of "where's the paid version" and have laughable
> >> sales as well.
>
> >> So it appears that either G1 owners are [1] not willing to pay for
> >> apps (this might or might not change), [2] the apps really suck, or
> >> [3] seem expensive to users, [4] users are not comfortable with Google
> >> Checkout, or [5] are enjoying the 24-hour period.
>
> >> [2] is not the case, because I've seen quite a lot of great apps (all
> >> free, I don't have access to paid apps yet) and even the free versions
> >> are worth some money!
> >> [3] should not be the case, because many great apps are $0.99 or in
> >> general less than $5
> >> [4] might be the case but I don't have any evidence of that
> >> [5] might be the case for games (especially arcade ones, and even
> >> those w/ replay value)
> >> [1] is what concerns me the most - you see, iPhone, and iWhatever in
> >> general is bought by users to support their lifestyle. Now, iPhone
> >> might not be as capable as G1 (theoretically), but you gotta have it
> >> (I don't because I'm not of these guys who *ought* to own an iPhone).
> >> G1, on the other hand seems to be bought either by geeks who want to
> >> have that phone w/ the open source Android OS, or geeks who ought to
> >> have a G1 because it's the latest gadget (and thus will throw it away
> >> when the next one comes up), or some other people who I can't classify
> >> :)
>
> >> Cheers
>
> >> On Mon, Mar 9, 2009 at 10:50 PM, Ed <[email protected]> wrote:
>
> >>> I am somewhat surprised. I have paid for 7 applications and games on
> >>> the Market for less than $20 total, and I am an extremely happy
> >>> customer. How can anyone complain about a $1 or $2 download? Is the
> >>> economy really that bad?
>
> >>> I wonder if the problem is partly related to the payment method (just
> >>> a wild guess). I had never used Google checkout before, and most
> >>> people are comfortable with PayPal.
>
> >>> On Mar 9, 3:40 pm, Sundog <[email protected]> wrote:
>
> >>>> My demo was at one time averaging a thousand downloads a day. My paid
> >>>> app is averaging 10 to 15.
>
> >>>> I think this is a watershed moment of sorts for the platform. Either
> >>>> Google figures out - rather quickly - what's causing the abysmal sales
> >>>> figures, or bye-bye serious developers, bye-bye any hope for decent
> >>>> apps, bye-bye customers, interest, etc.
>
> >>>> My suspicion is that no one cares, nothing will be done, the market
> >>>> will fail, and everyone will point fingers at each other. I apologize
> >>>> for my bleak outlook today, but I'm feeling a little silly for working
> >>>> in Android at all at this point.
>
> >>>> On Mar 9, 1:56 pm, Incognito <[email protected]> wrote:
>
> >>>>> The iPhone continues to do great though. Sales are in the thousands per 
> >>>>> day for a successful game.
>
> >>>>> On Mar 9, 2009, at 10:20 AM, Sundog <[email protected]> wrote:
>
> >>>>> Yeah... I'm trying to be patient... but I have a game in the top 20,
> >>>>> rated OVER 4.5, with a 90% install rate... and a couple of hundred
> >>>>> sales in two weeks. About ten sales over the weekend. For a game whose
> >>>>> demo was downloaded almost a hundred thousand times.
>
> >>>>> I've pretty much already frozen development of the other things in the
> >>>>> pipeline until I see if it's going to be worth it at all. So far the
> >>>>> sales are downright laughable.
>
> >>>>> On Mar 9, 4:49 am, Incognito <[email protected]> wrote:
> >>>>> That really sucks. Cheap bastards...
>
> >>>>> On Mar 8, 2009, at 7:57 PM, Stoyan Damov <[email protected]> wrote:
>
> >>>>> Ahahahahaha, I did look at the downloads of the top 10 apps - they are
> >>>>> PATHETIC, the max number of downloads I saw was 1000-5000. How many G1
> >>>>> owners are out there, I'd bet on < 100K.
>
> >>>>> On Sat, Mar 7, 2009 at 10:42 PM, friedger <[email protected]> 
> >>>>> wrote:
>
> >>>>> Android stats say here are 10 paid 
> >>>>> applications.http://androidstats.com/ranking/applications?filter=paid
>
> >>>>> However, I don't know what this stats are based on, better check the
> >>>>> market yourself...
>
> >>>>> Friedger
>
> >>>>> On 7 Mrz., 00:16, JP <[email protected]> wrote:
> >>>>> You can find out for yourself. Browse the market with a G1 and check
> >>>>> the number of downloads of some of the at-price apps that compare to
> >>>>> your friend's vision apps and that have been made available for
> >>>>> download for a few weeks now. This would be a 15 to 30 minute exercise
> >>>>> that will give you the business intel you are looking for. Then assume
> >>>>> a return rate, deduct Google's 30% cut from the revenue. You're friend
> >>>>> will now the applicable taxes, ODC etc.
> >>>>> This will be an order of magnitude estimate only, but should be
> >>>>> accurate enough to arrive at a conclusion.
>
> >>>>> On Mar 6, 2:20 pm, Anil <[email protected]> wrote:
>
> >>>>> An acquaintance who runs a small business (not in the mobile area) and
> >>>>> employs one programmer, is wondering whether to develop apps for
> >>>>> Android Marketplace. He wondered  whether it is financial sense to do
> >>>>> so and I recommended the Android marketplace, but do not want to
> >>>>> mislead him. While the commercial success of the iPhone marketplace is
> >>>>> well known, what has been the commercial story of apps sold in the
> >>>>> Android marketplace?
> >>>>> How many downloads per month, how much sales volume in $, average
> >>>>> price of an app, how many are free downloads vs paid, how many apps,
> >>>>> how many G1 phones are around etc. Are there any reliable statistics
> >>>>> from Google on this?
>
> --
>
> * Written an Android App? - List it athttp://andappstore.com/*
>
> ======
> Funky Android Limited is registered in England & Wales with the
> company number  6741909. The registered head office is Kemp House,
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>
> The views expressed in this email are those of the author and not
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