"This is both beneficial and harmful to different types of apps..."

Goodbye games with less than 24 hours of content.  Goodbye Entertainment
apps with less than 24 hours of content. Goodbye...

What we're left with are useful utilities (not a bad thing) and repetitive
Sudoku clones (a very bad thing, unless you love Sudoku).

I'm thinking about limiting my apps.  I've posted something similar to this
before, but now wondering if it will go against Google policy.  The purpose
of limiting my apps is to prevent repetitive stress injury (not to prevent
returns once people have enjoyed all the levels in the game, of course).

It works like this.  The user purchases & downloads the app, then the app
checks online for the current date/time.  After 25% of the levels are
completed, the app pops up a dialog that indicates the user must wait (
24_HOURS - previousTime ) to continue playing.  All in the name of
over-protectionism of fingers and joints.  After the time period has
expired, the user can continue playing, and possibly remove the option for
carpal-tunnel protection as well.

Silly, but this is how I'm starting to think of how to realistically sell
apps for the Android Market that may only have 4-6 hours of actual content
(boards/levels).

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