"This is both beneficial and harmful to different types of apps..."
Goodbye games with less than 24 hours of content. Goodbye Entertainment apps with less than 24 hours of content. Goodbye... What we're left with are useful utilities (not a bad thing) and repetitive Sudoku clones (a very bad thing, unless you love Sudoku). I'm thinking about limiting my apps. I've posted something similar to this before, but now wondering if it will go against Google policy. The purpose of limiting my apps is to prevent repetitive stress injury (not to prevent returns once people have enjoyed all the levels in the game, of course). It works like this. The user purchases & downloads the app, then the app checks online for the current date/time. After 25% of the levels are completed, the app pops up a dialog that indicates the user must wait ( 24_HOURS - previousTime ) to continue playing. All in the name of over-protectionism of fingers and joints. After the time period has expired, the user can continue playing, and possibly remove the option for carpal-tunnel protection as well. Silly, but this is how I'm starting to think of how to realistically sell apps for the Android Market that may only have 4-6 hours of actual content (boards/levels). --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
