The Good News:

Our Blackjack Game appears to be the best selling G1 PAID Blackjack
game, is in the top 40 of paid games, has a 4 and 1/2 Star Rating, and
less than 1/3 of the downloaders return it.

The Bad News:

One would think, with the far far smaller number of apps in the
Marketplace as opposed to the Apple App Store that this would mean
great sales.  Yes, there may only be 1/30th the number of Android
devices, but there are only around 500 paid and free games (there are
1000's on the iPhone).

The problem is, and I could be wrong, that most users have not opted
into Google Checkout and the store is filled with Free Apps that were
published before paid apps were available.  My understanding is that
some free apps have reached 1/4 of a million downloads, but the best
selling paid app may have had only a few 1000 units sold.  Not a great
business model.

I don't see a solution in the near term, other than going to a ad-
supported model.

On Mar 20, 9:39 am, "[email protected]"
<[email protected]> wrote:
> sample feedback on android market :
>  - good app but needs to do {x}
>  - refunding until app does {y}
>  - good start but why doesn't it do {z}
>
> sample feedback on appstore:
>  - this is da bomb
>  - thank you dev
>  - my life is now complete
>
> ok last example slightly exaggarated but you get the idea - surely
> customers should be grateful that they are getting a lifetime of free
> updates ...
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