The Good News: Our Blackjack Game appears to be the best selling G1 PAID Blackjack game, is in the top 40 of paid games, has a 4 and 1/2 Star Rating, and less than 1/3 of the downloaders return it.
The Bad News: One would think, with the far far smaller number of apps in the Marketplace as opposed to the Apple App Store that this would mean great sales. Yes, there may only be 1/30th the number of Android devices, but there are only around 500 paid and free games (there are 1000's on the iPhone). The problem is, and I could be wrong, that most users have not opted into Google Checkout and the store is filled with Free Apps that were published before paid apps were available. My understanding is that some free apps have reached 1/4 of a million downloads, but the best selling paid app may have had only a few 1000 units sold. Not a great business model. I don't see a solution in the near term, other than going to a ad- supported model. On Mar 20, 9:39 am, "[email protected]" <[email protected]> wrote: > sample feedback on android market : > - good app but needs to do {x} > - refunding until app does {y} > - good start but why doesn't it do {z} > > sample feedback on appstore: > - this is da bomb > - thank you dev > - my life is now complete > > ok last example slightly exaggarated but you get the idea - surely > customers should be grateful that they are getting a lifetime of free > updates ... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
