You're not the only one. My competitors: 1. cheap ($1.49 - way to go Sean!!!, was $0.99), 4.50+ rating, 1st on AndroidStats in its kind (breakout), 500-1000 sales, mixed comments 2. mid-price ($3.50, priced in gbp), 4.50+ rating, 2nd on AndroidStats in its kind, 500-1000 sales, mixed comments
(people know it from all other mobile devices - it's only not ported on iPhone 3.0 because it's not out) 3. Gameloft, $4.99 (my price, guys, wtf's wrong with you, stop selling games for $0.99 ;), 4.04 rating, bad comments BUT still 500-1000 ^^^ because people know it, it's a hit on iPhone I'm between 2 and 3, $4.99, 4.6+ rating, 3rd on AndroidStats, 100-500 sales, mostly great comments. 4. Below me is Arkanoid @ $5.99, 4.03 rating, mixed/bad comments, 100-500 sales Now, my game is less amusing than 2, 3, and 4 but I'm working on it. 4 have done a great job w/ the port and awful work with the scren size. 1 is cheaper than all of us, and is the winner :) Something else - because it's the 1st game I've ever developed, I haven't done *any* research whatsoever what's a hit, what's not, what has 1000 versions, etc., etc. -- lesson learned -- You HAVE to have an original game/application in order to succeed. Original game, or extremely useful app. A bonus would be hard to copy by copy cats. Otherwise, you get lost in the sea of apps/games. Cheers On Fri, Mar 20, 2009 at 9:30 PM, BikingBill <[email protected]> wrote: > > The Good News: > > Our Blackjack Game appears to be the best selling G1 PAID Blackjack > game, is in the top 40 of paid games, has a 4 and 1/2 Star Rating, and > less than 1/3 of the downloaders return it. > > The Bad News: > > One would think, with the far far smaller number of apps in the > Marketplace as opposed to the Apple App Store that this would mean > great sales. Yes, there may only be 1/30th the number of Android > devices, but there are only around 500 paid and free games (there are > 1000's on the iPhone). > > The problem is, and I could be wrong, that most users have not opted > into Google Checkout and the store is filled with Free Apps that were > published before paid apps were available. My understanding is that > some free apps have reached 1/4 of a million downloads, but the best > selling paid app may have had only a few 1000 units sold. Not a great > business model. > > I don't see a solution in the near term, other than going to a ad- > supported model. > > On Mar 20, 9:39 am, "[email protected]" > <[email protected]> wrote: >> sample feedback on android market : >> - good app but needs to do {x} >> - refunding until app does {y} >> - good start but why doesn't it do {z} >> >> sample feedback on appstore: >> - this is da bomb >> - thank you dev >> - my life is now complete >> >> ok last example slightly exaggarated but you get the idea - surely >> customers should be grateful that they are getting a lifetime of free >> updates ... > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
