Where are you getting these stats? From looking at the Market on the G1? I would think for $25 a developer should be able to look at the Market from a computer browser and not just the phone. Cyrket doesn't keep up nor post all comments. I should be able to see all my comments and maybe even reply without a phone. Unless I'm missing something the only products I can see on my computer on the Market are the top selling ones and very little information even on those (like comments).
Stoyan Damov wrote: > You're not the only one. My competitors: > > 1. cheap ($1.49 - way to go Sean!!!, was $0.99), 4.50+ rating, 1st on > AndroidStats in its kind (breakout), 500-1000 sales, mixed comments > 2. mid-price ($3.50, priced in gbp), 4.50+ rating, 2nd on AndroidStats > in its kind, 500-1000 sales, mixed comments > > (people know it from all other mobile devices - it's only not ported > on iPhone 3.0 because it's not out) > > 3. Gameloft, $4.99 (my price, guys, wtf's wrong with you, stop selling > games for $0.99 ;), 4.04 rating, bad comments BUT still 500-1000 > > ^^^ because people know it, it's a hit on iPhone > > I'm between 2 and 3, $4.99, 4.6+ rating, 3rd on AndroidStats, 100-500 > sales, mostly great comments. > > 4. Below me is Arkanoid @ $5.99, 4.03 rating, mixed/bad comments, 100-500 > sales > > Now, my game is less amusing than 2, 3, and 4 but I'm working on it. 4 > have done a great job w/ the port and awful work with the scren size. > 1 is cheaper than all of us, and is the winner :) > > Something else - because it's the 1st game I've ever developed, I > haven't done *any* research whatsoever what's a hit, what's not, what > has 1000 versions, etc., etc. -- lesson learned -- You HAVE to have an > original game/application in order to succeed. Original game, or > extremely useful app. A bonus would be hard to copy by copy cats. > Otherwise, you get lost in the sea of apps/games. > > Cheers > > On Fri, Mar 20, 2009 at 9:30 PM, BikingBill <[email protected]> wrote: > >> The Good News: >> >> Our Blackjack Game appears to be the best selling G1 PAID Blackjack >> game, is in the top 40 of paid games, has a 4 and 1/2 Star Rating, and >> less than 1/3 of the downloaders return it. >> >> The Bad News: >> >> One would think, with the far far smaller number of apps in the >> Marketplace as opposed to the Apple App Store that this would mean >> great sales. Yes, there may only be 1/30th the number of Android >> devices, but there are only around 500 paid and free games (there are >> 1000's on the iPhone). >> >> The problem is, and I could be wrong, that most users have not opted >> into Google Checkout and the store is filled with Free Apps that were >> published before paid apps were available. My understanding is that >> some free apps have reached 1/4 of a million downloads, but the best >> selling paid app may have had only a few 1000 units sold. Not a great >> business model. >> >> I don't see a solution in the near term, other than going to a ad- >> supported model. >> >> On Mar 20, 9:39 am, "[email protected]" >> <[email protected]> wrote: >> >>> sample feedback on android market : >>> - good app but needs to do {x} >>> - refunding until app does {y} >>> - good start but why doesn't it do {z} >>> >>> sample feedback on appstore: >>> - this is da bomb >>> - thank you dev >>> - my life is now complete >>> >>> ok last example slightly exaggarated but you get the idea - surely >>> customers should be grateful that they are getting a lifetime of free >>> updates ... >>> >>> > > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
