Where are you getting these stats?  From looking at the Market on the 
G1?  I would think for $25 a developer should be able to look at the 
Market from a computer browser and not just the phone.  Cyrket doesn't 
keep up nor post all comments.  I should be able to see all my comments 
and maybe even reply without a phone.  Unless I'm missing something the 
only products I can see on my computer on the Market are the top selling 
ones and very little information even on those (like comments).

Stoyan Damov wrote:
> You're not the only one. My competitors:
>
> 1. cheap ($1.49 - way to go Sean!!!, was $0.99), 4.50+ rating, 1st on
> AndroidStats in its kind (breakout), 500-1000 sales, mixed comments
> 2. mid-price ($3.50, priced in gbp), 4.50+ rating, 2nd on AndroidStats
> in its kind, 500-1000 sales, mixed comments
>
> (people know it from all other mobile devices - it's only not ported
> on iPhone 3.0 because it's not out)
>
> 3. Gameloft, $4.99 (my price, guys, wtf's wrong with you, stop selling
> games for $0.99 ;), 4.04 rating, bad comments BUT still 500-1000
>
> ^^^ because people know it, it's a hit on iPhone
>
> I'm between 2 and 3, $4.99, 4.6+ rating, 3rd on AndroidStats, 100-500
> sales, mostly great comments.
>
> 4. Below me is Arkanoid @ $5.99, 4.03 rating, mixed/bad comments, 100-500 
> sales
>
> Now, my game is less amusing than 2, 3, and 4 but I'm working on it. 4
> have done a great job w/ the port and awful work with the scren size.
> 1 is cheaper than all of us, and is the winner :)
>
> Something else - because it's the 1st game I've ever developed, I
> haven't done *any* research whatsoever what's a hit, what's not, what
> has 1000 versions, etc., etc. -- lesson learned -- You HAVE to have an
> original game/application in order to succeed. Original game, or
> extremely useful app. A bonus would be hard to copy by copy cats.
> Otherwise, you get lost in the sea of apps/games.
>
> Cheers
>
> On Fri, Mar 20, 2009 at 9:30 PM, BikingBill <[email protected]> wrote:
>   
>> The Good News:
>>
>> Our Blackjack Game appears to be the best selling G1 PAID Blackjack
>> game, is in the top 40 of paid games, has a 4 and 1/2 Star Rating, and
>> less than 1/3 of the downloaders return it.
>>
>> The Bad News:
>>
>> One would think, with the far far smaller number of apps in the
>> Marketplace as opposed to the Apple App Store that this would mean
>> great sales.  Yes, there may only be 1/30th the number of Android
>> devices, but there are only around 500 paid and free games (there are
>> 1000's on the iPhone).
>>
>> The problem is, and I could be wrong, that most users have not opted
>> into Google Checkout and the store is filled with Free Apps that were
>> published before paid apps were available.  My understanding is that
>> some free apps have reached 1/4 of a million downloads, but the best
>> selling paid app may have had only a few 1000 units sold.  Not a great
>> business model.
>>
>> I don't see a solution in the near term, other than going to a ad-
>> supported model.
>>
>> On Mar 20, 9:39 am, "[email protected]"
>> <[email protected]> wrote:
>>     
>>> sample feedback on android market :
>>>  - good app but needs to do {x}
>>>  - refunding until app does {y}
>>>  - good start but why doesn't it do {z}
>>>
>>> sample feedback on appstore:
>>>  - this is da bomb
>>>  - thank you dev
>>>  - my life is now complete
>>>
>>> ok last example slightly exaggarated but you get the idea - surely
>>> customers should be grateful that they are getting a lifetime of free
>>> updates ...
>>>
>>>       
>
> >
>
>
>   


--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Android Discuss" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/android-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to