I was of course speaking tongue in cheek. The Splatting has had 250 people buy it over 3 weeks--- but I put up a lite version of it... and almost overnight 7000 people tried it. Why didn't that many try the first version? (not necessarily buy--- but just try)
On Mar 31, 1:15 pm, cnordvik <[email protected]> wrote: > >The userbase just needs to be much much larger before that's going to > >take off significantly. > > Well according to some previously quoted numbers, there are 1 million > Android devices out there. Our football application just reached 50(!) > paid downloads with a 4.56 rating. I have 3 returns so far so that's > not an issue for me. How many Android devices do we need before > someone starts paying for the apps out here? 10 million? 100 million? > > I really believe that it's the Android Market that is the main problem > here with all it's issues (lack of screenshots, lack of well-known > payment method (paypal anyone?) ++). I'm pretty sure we will have > better luck with the Ovi Store as it is now... > > I have friends who bought an application that shows the current week > number for 0.99$ on the iPhone. Not exactly a killer app... > > Christerwww.mobilefootie.com --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
