Do you think the code that needs to be stored in internal memory will be
that big? (or that CW code is that big?)  I would assume that most of the
size is data or libraries that could be stored on the SD card (like Doom and
Quake do).  But I could be wrong.


I think Doom and Quake 1 run really well considering they are using complete
software rendering.  When someone adds an Open/GL renderer to them I think
they will be very nice looking and much faster.


On Tue, Apr 21, 2009 at 6:19 PM, Sundog <[email protected]> wrote:

>
> I am writing one, not to the proof-of-concept point yet, but I'm very
> much afraid I know exactly why.
>
> The Castle Wolfenstein app for the iPhone, for example, is 17 meg.
> Think anyone will go for wiping out half their apps to play it on the
> G1?
>
> Me neither. I'm hoping I don't hit the wall with my little game... if
> I do I'll give more info.
>
>
>
> On Apr 21, 3:03 pm, Mark <[email protected]> wrote:
> >   Android and the G1 have excellent open GL support, and hardware
> > accelerated graphics, check out the 'Neocore' demo app from the
> > Android store. This of course raises the question of when will we get
> > an FPS of similar quality to the demo, couldn't UT or some other
> > recent FPS that uses OpenGL be ported to Android? Anyone know of plans
> > for a top quality FPS for Android? I do have the 'Doom' game port on
> > my device, its a start at least.
> >
> >                          M
> >
>

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