Do you think the code that needs to be stored in internal memory will be that big? (or that CW code is that big?) I would assume that most of the size is data or libraries that could be stored on the SD card (like Doom and Quake do). But I could be wrong.
I think Doom and Quake 1 run really well considering they are using complete software rendering. When someone adds an Open/GL renderer to them I think they will be very nice looking and much faster. On Tue, Apr 21, 2009 at 6:19 PM, Sundog <[email protected]> wrote: > > I am writing one, not to the proof-of-concept point yet, but I'm very > much afraid I know exactly why. > > The Castle Wolfenstein app for the iPhone, for example, is 17 meg. > Think anyone will go for wiping out half their apps to play it on the > G1? > > Me neither. I'm hoping I don't hit the wall with my little game... if > I do I'll give more info. > > > > On Apr 21, 3:03 pm, Mark <[email protected]> wrote: > > Android and the G1 have excellent open GL support, and hardware > > accelerated graphics, check out the 'Neocore' demo app from the > > Android store. This of course raises the question of when will we get > > an FPS of similar quality to the demo, couldn't UT or some other > > recent FPS that uses OpenGL be ported to Android? Anyone know of plans > > for a top quality FPS for Android? I do have the 'Doom' game port on > > my device, its a start at least. > > > > M > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
