The amount of effort required to create game is enormous.
A game like UT would be way too large in file size (mostly because of
the textures) and probably too much for the CPU to handle as well.
There are a few ways around the file size issue - like downloading
files when the app is first run and putting them on the SD card.
When all is said and done though it mainly just requires a massive
amount of work.


On Apr 21, 10:03 pm, Mark <[email protected]> wrote:
>   Android and the G1 have excellent open GL support, and hardware
> accelerated graphics, check out the 'Neocore' demo app from the
> Android store. This of course raises the question of when will we get
> an FPS of similar quality to the demo, couldn't UT or some other
> recent FPS that uses OpenGL be ported to Android? Anyone know of plans
> for a top quality FPS for Android? I do have the 'Doom' game port on
> my device, its a start at least.
>
>                          M
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