For a good FPS, I'd happily delete all the apps I don't use, and pay a fair price. Could write my own FPS, but I have a day job at the moment. I think a good FPS would sell on the app store, I like the Doom game, but the controls need work. If you build a better FPS, the players will come! I know it's a big effort to write or port an FPS, but many props to the dev who pulls it off!
On Apr 22, 5:05 am, MrChaz <[email protected]> wrote: > The amount of effort required to create game is enormous. > A game like UT would be way too large in file size (mostly because of > the textures) and probably too much for the CPU to handle as well. > There are a few ways around the file size issue - like downloading > files when the app is first run and putting them on the SD card. > When all is said and done though it mainly just requires a massive > amount of work. > > On Apr 21, 10:03 pm, Mark <[email protected]> wrote: > > > > > Android and the G1 have excellent open GL support, and hardware > > accelerated graphics, check out the 'Neocore' demo app from the > > Android store. This of course raises the question of when will we get > > an FPS of similar quality to the demo, couldn't UT or some other > > recent FPS that uses OpenGL be ported to Android? Anyone know of plans > > for a top quality FPS for Android? I do have the 'Doom' game port on > > my device, its a start at least. > > > M- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
