For a good FPS, I'd happily delete all the apps I don't use, and pay
a fair price. Could write my own FPS, but I have a day job at the
moment. I think a good FPS would sell on the app store, I like the
Doom game, but the controls need work. If you build a better FPS, the
players will come!
I know it's a big effort to write or port an FPS, but many props to
the dev who pulls it off!


On Apr 22, 5:05 am, MrChaz <[email protected]> wrote:
> The amount of effort required to create game is enormous.
> A game like UT would be way too large in file size (mostly because of
> the textures) and probably too much for the CPU to handle as well.
> There are a few ways around the file size issue - like downloading
> files when the app is first run and putting them on the SD card.
> When all is said and done though it mainly just requires a massive
> amount of work.
>
> On Apr 21, 10:03 pm, Mark <[email protected]> wrote:
>
>
>
> >   Android and the G1 have excellent open GL support, and hardware
> > accelerated graphics, check out the 'Neocore' demo app from the
> > Android store. This of course raises the question of when will we get
> > an FPS of similar quality to the demo, couldn't UT or some other
> > recent FPS that uses OpenGL be ported to Android? Anyone know of plans
> > for a top quality FPS for Android? I do have the 'Doom' game port on
> > my device, its a start at least.
>
> >                          M- Hide quoted text -
>
> - Show quoted text -
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