I'm the author of the HUFFPO article. We have 4 paid apps in the store and one of them is featured on the Android website.
Maybe I didn't make it clear, but I blame T-Mobile and NOT Google for this situation with Billing. On Apr 23, 12:38 pm, snctln <[email protected]> wrote: > My opinion on the article is that it is kinda loaded with an apple > bias, but it is true that many of us android devs are dissapoitned. > Not because we thought we could get rich quick but because of the > overall poor sales, and conversion rates between free downloads and > paid downloads. > > > On Apr 22, 8:28 pm, Jon Colverson <[email protected]> wrote: > > I just don't want people to see > > 300/100000 = 0.3% conversion rate and be scared off. My conversion > > rate for Air Hockey is 2.8%. > > I have 5 paid apps up on the market, 3 of them are games, all 3 games > are featured on the android market website as top paid games, each of > those 3 have a lite version available (2 of the lite versions are > featrues on the android market website) and the percentages between > free downloads and paid downloads are pretty random and overall sad > > BreakTheBlocks is my most successful free app with ~190,000 downloads > I have had only a little bit over 1300 purchases, with many of those > being refunds... conversion rate = 1300/190000 = 0.68% > PingPong was my most successful free app before paid downloads were > released, it now has a total of 160000 free downloads and just over > 200 purchases... conversion rate = 200/160000 = 0.125% > WordWrench was never very successful as a free app, but it gained > popularity as a paid app, it has about 1300 purchases but only 31000 > free downloads... conversion rate = 1300/31000 = 4.19% > > As you can see the rates are random, but my most complex game does > have the highest conversion rate, whereas my simplest game has the > lowest conversion rate. Between those apps there have been plenty of > returns and a lot of pricing changes, but overall seeing that the > conversion between fee and paid is very very low I have been pretty > discouraged on developing new games. > > I took a few weeks to develop and release some basic 99 cent utility > apps and was immediately shot down on each one with negative comments. > > I am sticking with Android because I think it still has enormous > potential between cupcake and all of the phones rumored to be released > this year. For now the sales are not so great, and the comment system > is biggest problem if yo uask me (let me respond to comments and > defend my app or at least provide customer support), but I do think it > will get better. > > snctlnwww.snctln.com --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
