Good luck with the fruit phone and let us know how it works out for
you.  I'm a little jealous of the unibody MBP even if I would just use
bootcamp to run XP (I still spend alot of my time in isual studio) it
would be nice to have the option to develop for that other phone.

I have a handful of widgets that I plan on pushing out in the next 2-4
weeks and then I am taking a break from Android so that I can go over
to Windows Mobile and try to get my games in on the ground floor of
their marketplace.  it should be interesting to see how MS runs their
market in comparison with Android and to see how the sales compare.

Hopefully at the end of the summer Android sales will pick up and the
time that it takes to develop for the platform will be worth it.

---snctln

On May 8, 10:20 am, Stoyan Damov <[email protected]> wrote:
> In the meantime I just bought myself the 2.93GHz uni-body 15" MacBook
> Pro (and boy, is this the best PC and OS I've ever had) and am about
> to start developing for the forbidden fruit's phone.
> Guys, please, let me know when your conversion rates go up ;)
>
> Cheers
>
> On Fri, May 8, 2009 at 6:03 PM, snctln <[email protected]> wrote:
>
> > I would love a 2+ percent conversion rate, but that is not normal in
> > my experience.  One of my free games has over two hundred thousand
> > downloads, is currently rated as #5 in popularity according to
> > androidstats.com, and is listed as a "top free app" on the android
> > market websitehttp://www.android.com/market/
>
> > The paid version is the 15th most popular paid game according to
> > androidstats.com, is listed as a "top paid app" on the android market
> > websitehttp://www.android.com/market/but my conversion rate is 0.7%
>
> > 0.7% is definitely a sad conversion rate if you ask me.
>
> > There is a free version, but I still get returns daily on the paid
> > version, people just being cheap I guess.
>
> > I have two other games on the market, 1 of them has a free version
> > with over 150,000 downloads, 0.1% conversion rate.  The other game has
> > a free game with less than 50,000 downloads but has a 4.4% conversion
> > rate, so overall I don't completely know what to think of conversion
> > rates you would think more free downloads equals more paid downloads
> > but it doesn't seem to be the case for me. I just think have 2 out of
> > 3 games have a free to paid conversion rate of less than 1% is sad.
>
> > I agree with Evil Mushroom Lord though, with all of the devices coming
> > out in the future hopefully userbase will increase, which should mean
> > more sales.
>
> > ---scntln
> >www.snctln.com
>
> > On May 8, 6:29 am, Evil Mushroom Lord <[email protected]>
> > wrote:
> >> no--- some get the free version-- then get the paid--- play with it
> >> for an hour (or in some cases hours lol) or so then refund it.
>
> >> My theory is still that there just simply needs to be a ton more
> >> people using Android and things will get more happy.
>
> >> Screen shots in market and other market enhancements would be nice as
> >> well.
>
> >> My conversion rate for Android is 2.6%. afaik 5-10% is a more normal
> >> number from my own experiences on other platforms and talking with
> >> devs on other platforms. (anyone else have some stats on this?)
>
> >> With so many Android phones coming out over the next year however, our
> >> userbase should skyrocket some. :)
>
> >> ~Evil Mushroom Lord
>
> >> Mushroom Wars: The Splatting
> >> Featured on the Android Market 
> >> now!http://www.android.com/market/paid.html#app=thesplatting
>
> >> On May 8, 3:39 am, mike quinn <[email protected]> wrote:
>
> >> > Clark, why would someone request a refund for a product they have already
> >> > had a trial for.  If they buy the app after trial surely they want the 
> >> > app
> >> > so wouldn't be requesting a refund.
>
> >> > On May 8, 2009 3:35 AM, "clark" <[email protected]> wrote:
>
> >> > Does anyone know if a user can still get a refund for a paid app even
> >> > though there is a free/trial version?    I thought if there was a free
> >> > version, then users could not apply for a refund since they are able
> >> > to try the trial version prior to buying.  And if this is the case,
> >> > has anyone seen any success with that model?
>
> >> > On May 7, 11:57 am, JP <[email protected]> wrote: > How would 
> >> > you
> >> > know? These are downlo...
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