Not so sure about the G1 or Magic being cheap compared to the iPhone. In the UK 
you can get a 8GB iPhone without a contract direct from O2 (the UKs nominated 
carrier) for £342.50 (~520 USD), The cheapest total cost (including minimum 
contract payments) you can get a G1 from T-Mobile is £457.87 (~695 USD), and 
the cheapest you can get a Magic from Vodafone seems to be £630 (~950 USD), 
although you can get it off contract from a non-Vodafone store for £440 (~670 
USD) that's still £100 more expensive than an iPhone, so you can get an iPhone 
+ the SDK for less than you'd pay in total for the cheapest Android handset.

Even if you go non-consumer and look at the ADP 1, to get it to the UK you're 
looking at 399 USD + 171.53 USD shipping which gives ~380 GBP (571.52 USD) 
which is less than the iPhone + SDK, but still more than an 8GB iPhone, and 
around 10 to 15 GBP cheaper than the "top-end" 16 GB iPhone.

As for the issues with Market and Checkout; I think they're a combination of QA 
problems and lack of understanding of global Business to Consumer transactions, 
possibly combines with a lack of resources to fix the problems.

Al.

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-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Aaron
Sent: 18 May 2009 05:28
To: Android Discuss
Subject: [android-discuss] Re: Sad Application Sales...


Well the problem is will Google Market FIX all of these issues?  Some
of the issues are so easy to encounter, it bewilders me on how it even
passed Quality Assurance.  Android Market is definitely a big
disappointment in general.

Overall I think the user base, the prolong free market, and the
payment methods are the reasons for sad sales.  Most of android users
are more geeky and are less "stupid" than the Apple market where
people just buy every darn application out there.  The android users
are also very cheap and the prolonged free market has clouded their
minds that everything should be open-source and free.  I do not know
how many reviews I have gotten such as "great application, why
charge?"  This is due to people on android having a number of free
alternatives and believing nothing should be charged. They are cheap
because they are able to live with ugly phone like the G1, while
people were willing to pay more for the Iphone, hence more of upper
end of the middle and higher classes. The payment methods are also
disgusting.  I am sure there are a number of kiddies that can't buy
because they do not have a credit card.  For apple, it's tied to your
itunes account and they already have an established user-base so
parents are more likely to give their kiddies their itunes account to
buy music and apps.

I think the Iphone has created a more unrealistic situation and
everyone thinks the same will happen for Android. And lastly, the
Market and Google Checkout bugs are definitely terrible.  I am sure
sales will improve a fair amount of everything on that is fixed.

On May 17, 11:26 am, "[email protected]"
<[email protected]> wrote:
> Looking on the bright side, there's a number of apps which have sold
> 10,000+ copies.
>
> Also the market has only been open less than 3 months, only 2 phones
> (one for only 2 weeks) and market currently only open to limited
> countries.
>
> There are market issues that need to be addressed - screenshots, SD
> card storage, download issues, etc, but I don't think its all that
> bad.
>
> On May 17, 6:58 pm, Incognito <[email protected]> wrote:
>
> > Hmmm... It appears I may have spoken too soon.
>
> > On May 17, 2009, at 11:52 AM, Incognito <[email protected]> wrote:
>
> > Sorry it sounds rude but there is a reason my alias is incognito.
>
> > On May 17, 2009, at 11:05 AM, mike quinn <[email protected]> wrote:
>
> > What's your application icognito?
>
> > On Sun, May 17, 2009 at 3:01 PM, Incognito <[email protected]> wrote:
>
> > Application sales in Android are not only bad, they are extremely bad. I 
> > have an application in iPhone and every single day I sale copies. I'm not 
> > rich but it is enough to pay my rent and then some. In Android I released 
> > the same app and sales are bad, no, extremely bad. I cannot even pay for a 
> > meal at a restaurant. I'm now convinced that until sales start to pick up, 
> > if ever, it is extremely stupid for me to develop for Android. I will now 
> > only develop for Apple. I will however participate in Android challenge.
>
> > My 2 cents.
>
> > On May 15, 2009, at 12:47 PM, Sundog <[email protected]> wrote:
>
> > All of which is true but means nothing if the user's PERCEPTION is
> > that buying apps on Android is a pain in the rear. You can't argue
> > with end users and say "Your perception is incorrect". The customer is
> > always right.
>
> > The proof is in the pudding, to use another ancient expression. No one
> > is buying.
>
> > On May 14, 7:48 pm, Psym <[email protected]> wrote:
> > I'm not sure about this argument. At some point they had to enter
> > their details into PayPal, it's just that at the time they happened to
> > be on a full sized keyboard. Once they've gone through all the hoopla,
> > it'll be far easier than paypal to use to buy new apps and when the
> > next online payment method comes along they'll be asking if they can
> > avoid all the hoopla and just use their checkout account.
>
> > On May 12, 2:29 am, Sundog <[email protected]> wrote:
>
> > Check out this support email I got yesterday... says it all, really.
>
> > "Can I buy via pay-pal? It would be WAY easier than going through the
> > hoopla of pulling out me cc and entering all that ridiculous info on
> > this tiny keypad".
>
> > Yup. You and a million other non-customers, ma'am.- Hide quoted text -
>
> > - Show quoted text -


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