Hi Doug,

On your PC your "resolution" is usually around 72 dots per inch,
that's why it appears so large. On Android devices, the DPI is
dependent on a few factors, but small/medium/large screens all define
a DPI value. You should be able to figure out how physically large the
image will be based on the DPI. For example, medium screens are 160dpi
I believe., so 512 pixels at 160dpi would be an image that is 3.2
inches. However, I'm guessing that this image is probably meant to be
shown on PC's or other, and will be scaled down anyway.


-Brad

On Nov 18, 5:03 pm, Doug Gordon <[email protected]> wrote:
> I hope they give us some guidelines on this. It's not enough to just
> give a pixel dimension; we really need to know the physical size/density
> of the device where this will be viewed. On my PC screem in a graphics
> program, 512x512 is HUGE, and I could pack lots of information in there.
> But if it's somehow going to be shrunk down to an actual couple of
> centimeters on a side or less, it makes a big difference how I'd design it.
>
> I just had to make an emergency fix to my app and some of this was
> already in effect. Basically, I couldn't do the update unless I provided
> the 512x512 icon (what kind of "icon" is that big??). So I went into my
> graphics program and just expanded my standard icon onto a big, white
> background and uploaded it. At least it was done in vector graphics so
> it resized without getting too ugly.
>
>    Doug Gordon
>    GHCS Software

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