I hope they give us some guidelines on this. It's not enough to just give a pixel dimension; we really need to know the physical size/density of the device where this will be viewed. On my PC screem in a graphics program, 512x512 is HUGE, and I could pack lots of information in there. But if it's somehow going to be shrunk down to an actual couple of centimeters on a side or less, it makes a big difference how I'd design it.

I just had to make an emergency fix to my app and some of this was already in effect. Basically, I couldn't do the update unless I provided the 512x512 icon (what kind of "icon" is that big??). So I went into my graphics program and just expanded my standard icon onto a big, white background and uploaded it. At least it was done in vector graphics so it resized without getting too ugly.

  Doug Gordon
  GHCS Software

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