The Android intent model is great, but unfortunately if I want to be
able to support tweets in my game, I don't want to rely on the fact that
such an app is installed, so I'm pretty much stuck doing the
Twitter/Facebook API integration anyway.

Tim

On 4/21/2011 6:23 AM, Android Markets wrote:
> I know this isn't an IOS forum, but recently heard from one of my
> developers that you have to use a custom relay library to share data
> with facebook, twitter etc vs on Android you just need those apps
> installed.
>
> If true sort of disappointing IOS does not have intent/application
> listener model like Android.
>
>
>
>
> On Mon, Apr 11, 2011 at 2:26 PM, Chris Stratton <[email protected]
> <mailto:[email protected]>> wrote:
>
>     On Mar 24, 11:13 pm, "Lizardo H. C. M. Nunes"
>     <[email protected] <mailto:[email protected]>>
>     wrote:
>     > On Mar 24, 12:39 pm, Tim Mensch <[email protected]
>     <mailto:[email protected]>> wrote:
>     > > What your describing would need to be an app, and the app
>     could exist on
>     > > Android or iPhone.
>     >
>     > I agree. This app is a file manager/browser. ---Any OS conceived to
>     > gather videos, musics, books, articles, etc, requires a file
>     manager.
>     > That's the "fix" I proposed.
>
>     The major difference between android and ios in this area is that
>     android has a common file system which makes it easy for multiple apps
>     (which aren't trying to be un-cooperative, ie use DRM) to interact
>     with the same pool of files.  One the bright side this lets  you
>     leverage capability of multiple pieces of software, on the downside it
>     may come out to meaning a hodgepodge of solutions where to do this you
>     have to use this application but to do that you have to remember to
>     use a different one.
>
>     On ios it's possible to create something akin to a filing system and
>     do pretty arbitrary operations on the data within it - at the very
>     least, storage, tagging, annotation, association, and playback.  BUT
>     all that data will be private to a single application, which would
>     have to accomplish all of what you want (of course you can write an
>     all-in-one-solution for android too).
>
>     The second difference is that on android, you can deploy any app which
>     can be made to work on an unmodified platform; on ios you can only
>     (widely) deploy the app if apple decides to let you.
>
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