On 10/18/2011 6:12 PM, Nathan wrote:
> Despite the Market's crappy support for inapp purchases, I am
> making some progress at providing some addons. 
Curious about this comment, in a few dimensions.

First, what problems have you seen with Market in-app purchases? I just
installed the code in a yet-to-be-released version of the game, and so
far have made a bunch of test purchases and (once the code was actually
working...) they all went through correctly.

If you just mean problems with an SDK that seems about 10x more
complicated than it should be, AND that they say you should rewrite to
prevent it from being hacked...well, yes, that part pretty much sucked.
I'm just wondering if there's something else I should be wary of as we
go live with it.

Second, since you're SELLING the app, it seems like the Market agreement
doesn't bind you to using the Market in-app purchasing SDK -- and there
are a whole slew of payment processors that charge you less than a 30%
tithe and that offer Android SDKs. Some of those might actually be
easier to use than the Android payment processor, though I haven't gone
down that road myself. So why did you choose the Market in-app payments?
Am I missing some clause that makes it against the rules for a paid app
(AFAIK, it's only against the rules to use a third-party service to
activate a product downloaded for free from the Market)?

Tim

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