A simple way around this for game publishers is to convert the game to 
free, then use in-app purchases, unmanaged items to charge. You set your 
own refund policy with that system. If you don't want any refunds, you just 
make that your policy and that's that.

It might take some reworking of the game to allow for, perhaps, 15 minutes 
of free play before the app locks and requires it to be unlocked with an 
in-app purchase.

Then again, if your game can be totally played out in two days, how much 
fun can it actually be?

-John Coryat

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