A simple way around this for game publishers is to convert the game to free, then use in-app purchases, unmanaged items to charge. You set your own refund policy with that system. If you don't want any refunds, you just make that your policy and that's that.
It might take some reworking of the game to allow for, perhaps, 15 minutes of free play before the app locks and requires it to be unlocked with an in-app purchase. Then again, if your game can be totally played out in two days, how much fun can it actually be? -John Coryat -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To view this discussion on the web visit https://groups.google.com/d/msg/android-discuss/-/p55TuODx_XMJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
