Regardless of what all the "experts" are saying out there... From my personal experience I have found that charging $0.99 was the way to go for my apps.
I started at $1.99 and kept my apps at that price for six months or more. I was not making very much money at all, and finally decided to lower my price down to $0.99 and it was the best decision I could have made. Almost immediately I started selling about 4x the number of apps. Granted, we are not talking about major numbers here... I develop for Android personally as a hobby, and when I say I started selling about 4x the number I was before I'm talking about small numbers. I average about $50 a month in sales right now after Google takes their cut. When I was selling my apps for $1.99 I was getting about $10 - $12 per month. So anyway, that is my two cents... take it with a grain of salt. I'm not an "expert" on selling Android apps. But I can comment on what I saw with my own personal experience. Thanks, Justin Anderson MagouyaWare Developer http://sites.google.com/site/magouyaware On Sun, Apr 29, 2012 at 7:50 PM, Mike Wolfson <[email protected]> wrote: > You are right, there was a long thread (that I now actually remember > reading). > > It was this one: > https://groups.google.com/forum/?fromgroups#!searchin/android-discuss/pricing/android-discuss/lV_NsqEcOyk/yI76MeZee5EJ > > Bottom-line, definitely going with the $1.99 model, and adjusting > appropriately. I think the bottom for Android Apps is $.99 right? This > means I would never be able to discount the price if I set it at $.99. > > So I will price it at $1.99, and offer discounts, now I need to decide if > I offer a discount price during the first week, knowing that my loyal > customers will buy early (question is reward the loyal users with an early > price vs. get the most revenue knowing they will buy anyway). Obviously, > this is only a decision I can answer myself. > > Thanks for the feedback. > > > On Sunday, April 29, 2012 6:42:09 PM UTC-7, anatoly wrote: >> >> there was a similar thread here maybe 2-3 months ago. >> the bottom line you should charge $1.99 and not $0.99 >> >> >> On Sunday, April 29, 2012 9:27:43 PM UTC+3, Mike Wolfson wrote: >> >>> I already had a private conversation with MapsApiGuru, but thought this >>> would be a good discussion for the group. >>> >>> I am planning on introducing a 1 year subscription to my app for some >>> premium content. I think this model (offering low cost "premium" features >>> for a recurring cost) is emerging as the best model for making money on >>> Android. >>> >>> I am wondering how Android consumers react those 2 different prices: >>> - $1.99 is twice as much per transaction for me, so it is a big >>> difference. Does it make a difference to the user? >>> - Is there a $.99 impulse buy psychology I need to play into? >>> - Anybody have any experience with the different pricing options? >>> - Do users complain when you change prices? Should I stay away from >>> adjusting pricing? (Especially if I discount it right after charging a >>> higher cost (I will not offer refunds). >>> >>> >>> >>> >>> >>> -- > You received this message because you are subscribed to the Google Groups > "Android Discuss" group. > To view this discussion on the web visit > https://groups.google.com/d/msg/android-discuss/-/Xx7rqoFAo4IJ. > > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/android-discuss?hl=en. > -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
