Regardless of what all the "experts" are saying out there... From my
personal experience I have found that charging $0.99 was the way to go for
my apps.

I started at $1.99 and kept my apps at that price for six months or more.
I was not making very much money at all, and finally decided to lower my
price down to $0.99 and it was the best decision I could have made.  Almost
immediately I started selling about 4x the number of apps.

Granted, we are not talking about major numbers here... I develop for
Android personally as a hobby, and when I say I started selling about 4x
the number I was before I'm talking about small numbers.  I average about
$50 a month in sales right now after Google takes their cut.  When I was
selling my apps for $1.99 I was getting about $10 - $12 per month.

So anyway, that is my two cents... take it with a grain of salt.  I'm not
an "expert" on selling Android apps.  But I can comment on what I saw with
my own personal experience.

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Sun, Apr 29, 2012 at 7:50 PM, Mike Wolfson <[email protected]> wrote:

> You are right, there was a long thread (that I now actually remember
> reading).
>
> It was this one:
> https://groups.google.com/forum/?fromgroups#!searchin/android-discuss/pricing/android-discuss/lV_NsqEcOyk/yI76MeZee5EJ
>
> Bottom-line, definitely going with the $1.99 model, and adjusting
> appropriately.  I think the bottom for Android Apps is $.99 right?  This
> means I would never be able to discount the price if I set it at $.99.
>
> So I will price it at $1.99, and offer discounts, now I need to decide if
> I offer a discount price during the first week, knowing that my loyal
> customers will buy early (question is reward the loyal users with an early
> price vs. get the most revenue knowing they will buy anyway).  Obviously,
> this is only a decision I can answer myself.
>
> Thanks for the feedback.
>
>
> On Sunday, April 29, 2012 6:42:09 PM UTC-7, anatoly wrote:
>>
>> there was a similar thread here maybe 2-3 months ago.
>> the bottom line you should charge $1.99 and not $0.99
>>
>>
>> On Sunday, April 29, 2012 9:27:43 PM UTC+3, Mike Wolfson wrote:
>>
>>> I already had a private conversation with MapsApiGuru, but thought this
>>> would be a good discussion for the group.
>>>
>>> I am planning on introducing a 1 year subscription to my app for some
>>> premium content.  I think this model (offering low cost "premium" features
>>> for a recurring cost) is emerging as the best model for making money on
>>> Android.
>>>
>>> I am wondering how Android consumers react those 2 different prices:
>>> - $1.99 is twice as much per transaction for me, so it is a big
>>> difference.  Does it make a difference to the user?
>>> - Is there a $.99 impulse buy psychology I need to play into?
>>> - Anybody have any experience with the different pricing options?
>>> - Do users complain when you change prices?  Should I stay away from
>>> adjusting pricing? (Especially if I discount it right after charging a
>>> higher cost (I will not offer refunds).
>>>
>>>
>>>
>>>
>>>
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